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KOMBIZ97 - virtual lab experiment

Published: 27 June 1999 Publication History

Abstract

With the advent of easy available internet and intranet technologies it became possible to redesign concept of building highly valuable managerial skills in real business problems solving using managerial games and make it part of modern, very easy to use and well equipped learning environment. The KOMBIZ97 experiment presented below is growing up every year experiment on setting up such an environment and using throughout more and more courses offered by the Cracow Academy of Economics (CUE).

References

[1]
Filar E., Skrzypek J., Biznes Plan, (1996), POLTEXT Warszawa
[2]
Skrzypek J., Szubra M., (1997), TEES-2 Symulacyjna gra decyzyjna, POLTEXT Warszawa
[3]
Skrzypek J. (1998), Laboratorium wirtualne, Zeszyty Naukowe AE w Krakowie

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    cover image ACM Conferences
    ITiCSE '99: Proceedings of the 4th annual SIGCSE/SIGCUE ITiCSE conference on Innovation and technology in computer science education
    June 1999
    214 pages
    ISBN:1581130872
    DOI:10.1145/305786
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 27 June 1999

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    Author Tags

    1. computer supported collaborative learning
    2. distant learning
    3. electronic forms of class support
    4. virtual lab

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