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A workflow for Web3D interactive outdoor scene visualisation

Published: 05 June 2017 Publication History

Abstract

In this paper, we present a workflow to create Web3D interface that allows users to interact with video footage of outdoor scenery as a 3D reconstructed scene. Video clips of an outdoor scene are processed through a matchmoving and photogrammetry program, and solved for camera paths in a globally oriented coordinate frame. A three.js web app uses these paths to create a Web3D visualisation that projects objects added in the 3D scene on top of their locations in the original 2D video background. These objects move as the video frames are scrubbed, in accordance with their correct spatial locations within the visual scene. The visualisation script is a template that can be used to compile any visualisation through changing the camera paths and associated video clips. These camera paths can be obtained by using photogrammetry tools to process the desired set of videos.

References

[1]
Alastair Barber, Darren Cosker, Oliver James, Ted Waine, and Radhika Patel. 2016. Camera tracking in visual effects an industry perspective of structure from motion. In Proceedings of the 2016 Symposium on Digital Production. ACM, 45--54.
[2]
CSBP & NGIS. 2017. GreenPrecision. http://greenprecision.com.au/. (2017).
[3]
Alun Evans, Javi Agenjo, and Josep Blat. 2015. Hybrid visualisation of digital production big data. In Proceedings of the 20th International Conference on 3D Web Technology. ACM, 69--72.
[4]
Richard Hartley and Andrew Zisserman. 2003. Multiple view geometry in computer vision. Cambridge university press.
[5]
The Pixel Farm. 2016. PfTrack: Photogrammetry. http://www.thepixelfarm.co.uk/pftrack-photogrammetry/. (2016). Accessed: 2017-01-18.

Cited By

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  • (2021)Web AR Solution for UAV Pilot Training and Usability TestingSensors10.3390/s2104145621:4(1456)Online publication date: 19-Feb-2021

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Published In

cover image ACM Conferences
Web3D '17: Proceedings of the 22nd International Conference on 3D Web Technology
June 2017
157 pages
ISBN:9781450349550
DOI:10.1145/3055624
  • General Chairs:
  • Matt Adcock,
  • Tomasz Bednarz
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 05 June 2017

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Author Tags

  1. WebGL
  2. matchmoving
  3. video
  4. visualisation

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  • Research-article

Conference

Web3D '17
Sponsor:
Web3D '17: The 22nd International Conference on Web3D Technology
June 5 - 7, 2017
Queensland, Brisbane, Australia

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Overall Acceptance Rate 27 of 71 submissions, 38%

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Cited By

View all
  • (2021)Web AR Solution for UAV Pilot Training and Usability TestingSensors10.3390/s2104145621:4(1456)Online publication date: 19-Feb-2021

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