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Locality-Based Network Creation Games

Published: 18 July 2016 Publication History

Abstract

Network creation games have been extensively studied, both by economists and computer scientists, due to their versatility in modeling individual-based community formation processes. These processes, in turn, are the theoretical counterpart of several economics, social, and computational applications on the Internet. In their several variants, these games model the tension of a player between the player’s two antagonistic goals: to be as close as possible to the other players and to activate a cheapest possible set of links. However, the generally adopted assumption is that players have a common and complete information about the ongoing network, which is quite unrealistic in practice. In this article, we consider a more compelling scenario in which players have only limited information about the network in whicy they are embedded. More precisely, we explore the game-theoretic and computational implications of assuming that players have a complete knowledge of the network structure only up to a given radius k, which is one of the most qualified local-knowledge models used in distributed computing. In this respect, we define a suitable equilibrium concept, and we provide a comprehensive set of upper and lower bounds to the price of anarchy for the entire range of values of k and for the two classic variants of the game, namely, those in which a player’s cost—besides the activation cost of the owned links—depends on the maximum/sum of all distances to the other nodes in the network, respectively. These bounds are assessed through an extensive set of experiments.

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Cited By

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  • (2024)Geometric Network Creation GamesSIAM Journal on Discrete Mathematics10.1137/20M137666238:1(277-315)Online publication date: 11-Jan-2024
  • (2023)Temporal network creation gamesProceedings of the Thirty-Second International Joint Conference on Artificial Intelligence10.24963/ijcai.2023/279(2511-2519)Online publication date: 19-Aug-2023
  • (2023)On Dynamics of Basic Network Creation Games with Non-Uniform Communication Interest2023 Eleventh International Symposium on Computing and Networking Workshops (CANDARW)10.1109/CANDARW60564.2023.00023(86-92)Online publication date: 27-Nov-2023
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Information & Contributors

Information

Published In

cover image ACM Transactions on Parallel Computing
ACM Transactions on Parallel Computing  Volume 3, Issue 1
Special Issue for SPAA 2014
June 2016
192 pages
ISSN:2329-4949
EISSN:2329-4957
DOI:10.1145/2965648
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 18 July 2016
Accepted: 01 January 2015
Revised: 01 December 2014
Received: 01 August 2014
Published in TOPC Volume 3, Issue 1

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Author Tags

  1. Game theory
  2. local knowledge
  3. network creation games
  4. price of anarchy

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  • Research-article
  • Research
  • Refereed

Funding Sources

  • Research Grant PRIN 2010 ARS TechnoMedia
  • Italian Ministry of Education, University, and Research

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Cited By

View all
  • (2024)Geometric Network Creation GamesSIAM Journal on Discrete Mathematics10.1137/20M137666238:1(277-315)Online publication date: 11-Jan-2024
  • (2023)Temporal network creation gamesProceedings of the Thirty-Second International Joint Conference on Artificial Intelligence10.24963/ijcai.2023/279(2511-2519)Online publication date: 19-Aug-2023
  • (2023)On Dynamics of Basic Network Creation Games with Non-Uniform Communication Interest2023 Eleventh International Symposium on Computing and Networking Workshops (CANDARW)10.1109/CANDARW60564.2023.00023(86-92)Online publication date: 27-Nov-2023
  • (2021)Network Creation Games with Traceroute-Based StrategiesAlgorithms10.3390/a1402003514:2(35)Online publication date: 26-Jan-2021
  • (2020)Network Creation Games with Local Information and Edge SwapsStructural Information and Communication Complexity10.1007/978-3-030-54921-3_20(349-365)Online publication date: 29-Jun-2020
  • (2019)Local Core Stability in Simple Symmetric Fractional Hedonic GamesProceedings of the 18th International Conference on Autonomous Agents and MultiAgent Systems10.5555/3306127.3331742(574-582)Online publication date: 8-May-2019
  • (2019)Geometric Network Creation GamesThe 31st ACM Symposium on Parallelism in Algorithms and Architectures10.1145/3323165.3323199(323-332)Online publication date: 17-Jun-2019
  • (2019)Geometric spanner gamesTheoretical Computer Science10.1016/j.tcs.2019.07.020Online publication date: Jul-2019
  • (2018)On network formation games with heterogeneous players and basic network creation gamesTheoretical Computer Science10.1016/j.tcs.2017.03.041717(62-72)Online publication date: Mar-2018
  • (2018)Dynamics in matching and coalition formation games with structural constraintsArtificial Intelligence10.1016/j.artint.2018.06.004262(222-247)Online publication date: Sep-2018
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