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Software-reduced touchscreen latency

Published: 06 September 2016 Publication History

Abstract

Devices with touchscreens have an inherent latency. When a user's finger drags an object across the screen the object follows with a latency of around 100ms for current devices. Previous work showed that latencies down to 25ms reduce users' performance and that even 10ms latency is noticeable. In this paper we demonstrate an approach that reduces latency using a predictive model. Extrapolating the finger's movement we predict where the finger will be in the next moment. Comparing different prediction approaches we show for three different tasks that prediction using neural networks is more precise than linear and polynomial extrapolation. Furthermore, we show through a Fitts' Law dragging experiment that reducing touch latency can significantly increases users' performance. As the approach is software-based it can easily be integrated into existing mobile applications and systems.

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  • (2023)Predicting Mouse Positions Beyond a System’s Latency Can Increase Throughput and User Experience in Linear Steering TasksProceedings of Mensch und Computer 202310.1145/3603555.3603556(101-115)Online publication date: 3-Sep-2023
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    cover image ACM Conferences
    MobileHCI '16: Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services
    September 2016
    567 pages
    ISBN:9781450344081
    DOI:10.1145/2935334
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 06 September 2016

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    Author Tags

    1. lag
    2. latency
    3. prediction
    4. touch input
    5. touchscreen

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    Cited By

    View all
    • (2023)Small Latency Variations Do Not Affect Player Performance in First-Person ShootersProceedings of the ACM on Human-Computer Interaction10.1145/36110277:CHI PLAY(197-216)Online publication date: 4-Oct-2023
    • (2023)Single-tap Latency Reduction with Single- or Double- tap PredictionProceedings of the ACM on Human-Computer Interaction10.1145/36042717:MHCI(1-26)Online publication date: 13-Sep-2023
    • (2023)Predicting Mouse Positions Beyond a System’s Latency Can Increase Throughput and User Experience in Linear Steering TasksProceedings of Mensch und Computer 202310.1145/3603555.3603556(101-115)Online publication date: 3-Sep-2023
    • (2022)To BYOD or not: Are device latencies important for bring-your-own-device (BYOD) smartphone cognitive testing?Behavior Research Methods10.3758/s13428-022-01925-1Online publication date: 11-Aug-2022
    • (2022)Better be quiet about it! The Effects of Phantom Latency on Experienced First-Person Shooter PlayersProceedings of the 21st International Conference on Mobile and Ubiquitous Multimedia10.1145/3568444.3568448(172-181)Online publication date: 27-Nov-2022
    • (2022)Evaluating Three Touch Gestures for Moving Objects across Folded ScreensProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/35503096:3(1-28)Online publication date: 7-Sep-2022
    • (2022)Don't Break my Flow: Effects of Switching Latency in Shooting Video GamesProceedings of the ACM on Human-Computer Interaction10.1145/35494926:CHI PLAY(1-20)Online publication date: 31-Oct-2022
    • (2022)RIDS: Implicit Detection of a Selection Gesture Using Hand Motion Dynamics During Freehand Pointing in Virtual RealityProceedings of the 35th Annual ACM Symposium on User Interface Software and Technology10.1145/3526113.3545701(1-12)Online publication date: 29-Oct-2022
    • (2022)Optimizing the Timing of Intelligent Suggestion in Virtual RealityProceedings of the 35th Annual ACM Symposium on User Interface Software and Technology10.1145/3526113.3545632(1-20)Online publication date: 29-Oct-2022
    • (2022)To Lag or Not to Lag: Understanding and Compensating Latency in Video GamesExtended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play10.1145/3505270.3558364(370-373)Online publication date: 2-Nov-2022
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