Nothing Special   »   [go: up one dir, main page]

skip to main content
10.1145/2908805.2909411acmconferencesArticle/Chapter ViewAbstractPublication PagesdisConference Proceedingsconference-collections
Work in Progress

Material Programming: A New Interaction Design Practice

Published: 04 June 2016 Publication History

Abstract

We propose the notion of material programming as a new practice for designing future interactive artifacts. Material programming would be a way for the interaction designer to better explore the dynamics of the materials at hand and through that familiarity be able to compose more sophisticated and complex temporal forms in their designs. As such it would blur the boundaries between programming and crafting these new smart and computational materials. We envision a material programming practice developed around physical tools (e.g. Fig 1) that draw on bodily skills and experiences (Fig 2) while enabling actions performed directly on the material with immediate effects (no program vs. execution mode). Finally, the tools would enable one layer of abstraction and as such encompass the potential of the computational materials but not that of possibly adjacent computers, which could run more complex algorithms.

References

[1]
Michelle Addington and Daniel Schodek. 2005. Smart Materials and Technologies. Architectural Press, Elsevier. Oxford, UK
[2]
Adrian Bachtold, Peter Hadley, Takeshi Nakanishi, & Cees Dekker. 2001. Logic circuits with carbon nanotube transistors. Science. 294, 5545. 13171320.
[3]
Kunal Chawla, Megan Chiou, Alfredo Sandes, & Paulo Blikstein. 2013. Dr. Wagon: a "stretchable" toolkit for tangible computer programming. In the Proceedings of the 12th International Conference on Interaction Design and Children (IDC '13), pp. 561--564.
[4]
Ylva Fernaeus and Jakob Tholander. 2006. Finding design qualities in a tangible programming space. In the Proceedings of the Conference on Human Factors in computing systems (CHI'06), pp. 447456.
[5]
Felix Hu, Ariel Zekelman, Michael Horn, & Frances Judd. 2015. Strawbies: explorations in tangible programming. In the Proceedings of the 4th International Conference on Interaction Design and Children (IDC '15), pp. 410--413.
[6]
Timothy S McNerney. 2004. From turtles to Tangible Programming Bricks: explorations in physical language design. Personal and Ubiquitous Computing. 8, 5. 326--337.
[7]
Hayes Solos Raffle, Amanda J. Parkes, & Hiroshi Ishii. 2004. Topobo: A Constructive Assembly System with Kinetic Memory. In the Proceedings of the Conference on Human Factors in Computing Systems (CHI'04), pp.
[8]
Frank Schwierz. 2010. Graphene transistors. Nature nanotechnology. 5, 7. 487--496.
[9]
Anna Vallgårda and Johan Redström. 2007. Computational Composites. In the Proceedings of the Conference on Human Factors in Computing Systems (CHI'07), pp. 513--522.

Cited By

View all
  • (2023)Research and Practice of Hierarchical Painting-Based Digital Design MethodEntertainment Computing – ICEC 202310.1007/978-981-99-8248-6_39(409-417)Online publication date: 14-Nov-2023
  • (2020)Designing for Implicit and Positive Interactions - Artificial Intelligence and the Internet of Things in Support of Car DriversDistributed, Ambient and Pervasive Interactions10.1007/978-3-030-50344-4_10(128-137)Online publication date: 10-Jul-2020
  • (2019)A Conversation with ActuatorsProceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3294109.3295643(657-667)Online publication date: 17-Mar-2019
  • Show More Cited By

Index Terms

  1. Material Programming: A New Interaction Design Practice

    Recommendations

    Comments

    Please enable JavaScript to view thecomments powered by Disqus.

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    DIS '16 Companion: Proceedings of the 2016 ACM Conference Companion Publication on Designing Interactive Systems
    June 2016
    194 pages
    ISBN:9781450343152
    DOI:10.1145/2908805
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 04 June 2016

    Check for updates

    Author Tags

    1. computational composites
    2. design practice
    3. material programming
    4. materials
    5. programming practice

    Qualifiers

    • Work in progress

    Conference

    DIS '16
    Sponsor:
    DIS '16: Designing Interactive Systems Conference 2016
    June 4 - 8, 2016
    QLD, Brisbane, Australia

    Acceptance Rates

    DIS '16 Companion Paper Acceptance Rate 107 of 418 submissions, 26%;
    Overall Acceptance Rate 1,158 of 4,684 submissions, 25%

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)16
    • Downloads (Last 6 weeks)4
    Reflects downloads up to 18 Nov 2024

    Other Metrics

    Citations

    Cited By

    View all
    • (2023)Research and Practice of Hierarchical Painting-Based Digital Design MethodEntertainment Computing – ICEC 202310.1007/978-981-99-8248-6_39(409-417)Online publication date: 14-Nov-2023
    • (2020)Designing for Implicit and Positive Interactions - Artificial Intelligence and the Internet of Things in Support of Car DriversDistributed, Ambient and Pervasive Interactions10.1007/978-3-030-50344-4_10(128-137)Online publication date: 10-Jul-2020
    • (2019)A Conversation with ActuatorsProceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3294109.3295643(657-667)Online publication date: 17-Mar-2019
    • (2019)Encoding Materials and Data for Iterative PersonalizationProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300749(1-12)Online publication date: 2-May-2019
    • (2018)Emotional BiosensingProceedings of the ACM on Human-Computer Interaction10.1145/32743382:CSCW(1-25)Online publication date: 1-Nov-2018
    • (2018)SociomaterialityProceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3173225.3173330(724-727)Online publication date: 18-Mar-2018
    • (2018)Addressing IoT: Towards Material-Centered Interaction DesignHuman-Computer Interaction. Theories, Methods, and Human Issues10.1007/978-3-319-91238-7_17(198-207)Online publication date: 1-Jun-2018
    • (2017)Creating Environmental Awareness with Upcycling Making ActivitiesProceedings of the 2017 Conference on Interaction Design and Children10.1145/3078072.3079732(286-291)Online publication date: 27-Jun-2017
    • (2017)Articulating Challenges of Hybrid Crafting for the Case of Interactive Silversmith PracticeProceedings of the 2017 Conference on Designing Interactive Systems10.1145/3064663.3064718(1187-1200)Online publication date: 10-Jun-2017
    • (2017)Networked PixelsProceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition10.1145/3059454.3059480(299-308)Online publication date: 22-Jun-2017
    • Show More Cited By

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media