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Design Interactions in ?elәwkw: Belongings

Published: 04 June 2016 Publication History

Abstract

Our pictorial visually describes ?elәwkw -- Belongings, an interactive tangible tabletop installed in the Museum of Anthropology at the University of British Columbia. The tabletop was designed to communicate the continuity of Musqueam culture, convey the complexity of belongings that were excavated from Musqueam's ancient village site, and reconnect those belongings to traditional practices and oral histories through tangible interactions with the table-all while highlighting that cultural knowledge should be treated with respect. In this pictorial, we will show how the design process was shared among researchers, curators, and the exhibit Advisory Committee and highlight some of the key design decisions that came out of this collaboration.

References

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Giaccardi, E., & Palen, L. 2008. The Social Production of Heritage through Cross-media Interaction: Making Place for Place-making. International Journal of Heritage Studies, 14(3), 281--297. http://doi.org/10.1080/13527250801953827
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Horn, M. S. 2013. The Role of Cultural Forms in Tangible Interaction Design. In Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction (pp. 117--124). New York, NY, USA: ACM. http://doi.org/10.1145/2460625.2460643
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Kurin, R. (2004). Museums and intangible heritage: Culture dead or alive? ICOM News, 57(4), 7--9.
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Muntean, R., Hennessy, K., Antle, A., Rowley, S., Wilson, J., & Matkin, B. 2015. ?elәwkw -- Belongings: Tangible Interactions with Intangible Heritage. Journal of Science and Technology of the Arts, 7(2), 59. http://doi.org/10.7559/citarj.v7i2.159
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Muntean, R., Hennessy, K., Antle, A., Rowley, S., Wilson, J., Matkin, B., Wakkary, R. 2015. ?elәwkw -- Belongings: A Tangible Interface for Intangible Cultural Heritage. In EVA 2015. London. http://doi.org/10.14236/ewic/eva2015.41
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Phillips, R. B., & Johnson, E. (2003). Negotiating new relationships: Canadian museums, First Nations, and cultural property. In Politics and the Past: On Repairing Historical Injustices (pp. 149--67).
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Rowley, S. (2013). The Reciprocal Research Network: The Development Process. Museum Anthropology Review, 7(1-2), 22--43.
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Rowley, S., Schaepe, D., Sparrow, L., Sanborn, A., Tadermacher, U., Wallace, R., ... Goffman, T. (2010). Building an on-line research community: The Reciprocal Research Network. Museums and the Web 2010: Proceedings. Retrieved from http://www.archimuse.com/ mw2010/papers/rowley/rowley.html
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UNESCO Culture Sector Intangible Heritage - 2003 Convention : (n.d.). Retrieved September 25, 2015, from http://www.unesco.org/culture/ich/en/convention Photography All photography Reese Muntean unless otherwise noted. Acknowledgments Special thanks to the Musqueam Indian Band, Museum of Anthropology at the University of British Columbia, Maia Jensen at the SIAT Solid Space Fabrication Lab, and Grand NCE.

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  • (2023)Transmediating Sky Blanket: tensions with a digital jacquard loomProceedings of the 2023 ACM Designing Interactive Systems Conference10.1145/3563657.3595965(371-386)Online publication date: 10-Jul-2023
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    cover image ACM Conferences
    DIS '16: Proceedings of the 2016 ACM Conference on Designing Interactive Systems
    June 2016
    1374 pages
    ISBN:9781450340311
    DOI:10.1145/2901790
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Published: 04 June 2016

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    Author Tags

    1. ċəsna?əm.
    2. digital heritage
    3. intangible cultural heritage
    4. museum of anthropology
    5. musqueam indian band
    6. tangible interaction

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    DIS '16: Designing Interactive Systems Conference 2016
    June 4 - 8, 2016
    QLD, Brisbane, Australia

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    DIS '16 Paper Acceptance Rate 107 of 418 submissions, 26%;
    Overall Acceptance Rate 1,158 of 4,684 submissions, 25%

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    Cited By

    View all
    • (2024)Sensing Heritage: Exploring Creative Approaches for Capturing, Experiencing and Safeguarding the Sensorial Aspects of Cultural HeritageCompanion Publication of the 2024 ACM Designing Interactive Systems Conference10.1145/3656156.3658400(445-448)Online publication date: 1-Jul-2024
    • (2023)Transmediating Sky Blanket: tensions with a digital jacquard loomProceedings of the 2023 ACM Designing Interactive Systems Conference10.1145/3563657.3595965(371-386)Online publication date: 10-Jul-2023
    • (2021) Immersive Spring Morning in the Han Palac e: Learning Traditional Chinese Art Via Virtual Reality and Multi-Touch Tabletop International Journal of Human–Computer Interaction10.1080/10447318.2021.193038938:3(213-226)Online publication date: 6-Jun-2021
    • (2020)Comparing the Tangible Tutorial System and the Human Teacher in Intangible Cultural Heritage EducationProceedings of the 2020 ACM Designing Interactive Systems Conference10.1145/3357236.3395449(895-907)Online publication date: 3-Jul-2020
    • (2020)Clash of Times: Respectful Technology Space for Integrating Community Stories in Intangible ExhibitsProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376354(1-13)Online publication date: 21-Apr-2020
    • (2019)All the Tea in ChinaProceedings of the 2019 Conference on Creativity and Cognition10.1145/3325480.3326569(333-345)Online publication date: 13-Jun-2019
    • (2017)Qualities of FocusProceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition10.1145/3059454.3059485(309-322)Online publication date: 22-Jun-2017

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