Nothing Special   »   [go: up one dir, main page]

skip to main content
10.1145/2993352.2993353acmconferencesArticle/Chapter ViewAbstractPublication Pagessiggraph-asiaConference Proceedingsconference-collections
research-article

Ati the Etruscan: a transmedia CG character for educational storytelling

Published: 28 November 2016 Publication History

Abstract

Ati the Etruscan is a 3D character developed in Blender at VisitLab Cineca. It can be considered as a versatile mascot of the Etruscan civilization, part of the recent efforts sustained in Italy by different cultural institutions to promote knowledge about the Etruscans. It can also be seen as an example of a methodology in educational video making, based on open source, multiple re-use and sharing of 3D assets opened towards new cross-media applications.

References

[1]
Boetto Cohen, G., Calori, L., Delli Ponti, F., Diamanti, T., Guidazzoli, A., Imboden, S., Liguori, M.C., Mauri, A., Negri, A. and Pescarin, S. 2011. Apa the Etruscan and 2700 years of Bolognese History. In ACM SIGGRAPH ASIA 2011, Posters and Sketches Proceedings, Hong Kong.
[2]
Chittenden, T. 2011. The Cook, the Marquis, his Wife, and her Maids: The Use of Dramatic Characters in Peter Greenaway's Peopling the Palaces as a Way of Interpreting Historic Buildings. Curator: The Museum Journal, 54: 261--278.
[3]
Delli Ponti, F., De Luca, D., Guidazzoli, A., Imboden S. and Liguori, M.C. 2013. 3D Computer Graphics short movies for communicating cultural heritage. An open source pipeline. In Alonzo C. Addison, Livio De Luca, Gabriele Guidi, Sofia Pescarin (Eds.), Proceedings of: 2013 Digital Heritage International Congress, 28 Oct -- 1 Nov 2013 Marseille, France, IEEE, ISBN: 978-1-4799-3169-9, Vol. II, pp. 325--328.
[4]
Forte, M., Pescarin, S., PIETRONI, E. and Rufa, C. 2006. Multiuser Interaction in an Archaeological Landscape: the Flaminia Project. In Forte M., Campana S (Eds.), FROM SPACE TO PLACE: II Internationla Conference on Remote Sensing in Archaeology, 4--7 Dicembre 2006 CNR, Roma, edizione BAR, pp. 189--196.
[5]
Jenkins, H. 2010. Transmedia Storytelling and Entertainment: An annotated syllabus. In Journal of Media & Cultural Studies, Volume 24, Issue 6, pp. 943--958.
[6]
Marfil Carmona R. 2011. La comunicaciòn audiovisual como recurso educativo. Análisis del Museo CajaGranada Memoria de Andalucía. In García García F., Gertrudix Barrio M., Gertrudix Barrio F. (Eds.), Actas del II Congreso Internacional Sociedad Digital (Vol.1), Icono 14, Lulu.com, ISBN8493907758, 9788493907754, pp. 254--263.
[7]
Masolini, B. 2016. Il Museo dinamico del Castello dei Vicari. Una visita immersiva tra multimedia, narrazioni ed emozioni. In Archeomatica, n. 1, March 2016, pp. 18--22 https://issuu.com/geomedia/docs/archeomatica_1_2016.
[8]
Pietroni, E., Ferdani, D., Palombini, A., Forlani, M. and Rufa, C. 2016. Lucus Feroniae and Tiber Valley Virtual Museum: from Documentation and 3d Reconstruction, Up to a Novel Approach in Storytelling, Combining Virtual Reality, Theatrical and Cinematographic Rules, Gesture-based Interaction and Augmented Perception of the Archaeological Context. In Campana, S., Scopigno, R., Carpentiero G. and Cirillo M. (Eds.), CAA2015 KEEP THE REVOLUTION GOING. Proceedings of the 43rd Annual Conference on Computer Applications and Quantitative Methods in Archaeology, Vol. 1, pp. 67--78.
[9]
Sadzak, A., Rizvic, S., Chalmers, A. 2007. The Influence of Storytelling Quality on the Human Perception of Computer Animation. In D. Arnold, A. Chalmers, F. Niccolucci (Eds.), VAST2007 - Future Technologies to Empower Heritage Professionals, Short and Project Papers from VAST2007 The 8th International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage, 26--29 November 2007, EPOCH, pp. 32--35.
[10]
Studio Azzurro (Eds.) 2007. Il castello di Formigine. Il museo multimediale. Il tempo e lo spazio. Milano.

Index Terms

  1. Ati the Etruscan: a transmedia CG character for educational storytelling

      Recommendations

      Comments

      Please enable JavaScript to view thecomments powered by Disqus.

      Information & Contributors

      Information

      Published In

      cover image ACM Conferences
      SA '16: SIGGRAPH ASIA 2016 Symposium on Education
      November 2016
      95 pages
      ISBN:9781450345446
      DOI:10.1145/2993352
      • Conference Chairs:
      • Miho Aoki,
      • Zhigeng Pan
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

      Sponsors

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 28 November 2016

      Permissions

      Request permissions for this article.

      Check for updates

      Author Tags

      1. 3D modeling
      2. computer animation
      3. digital cultural heritage
      4. edutainment

      Qualifiers

      • Research-article

      Conference

      SA '16
      Sponsor:
      SA '16: SIGGRAPH Asia 2016
      December 5 - 8, 2016
      Macau

      Acceptance Rates

      Overall Acceptance Rate 178 of 869 submissions, 20%

      Contributors

      Other Metrics

      Bibliometrics & Citations

      Bibliometrics

      Article Metrics

      • 0
        Total Citations
      • 123
        Total Downloads
      • Downloads (Last 12 months)2
      • Downloads (Last 6 weeks)0
      Reflects downloads up to 22 Nov 2024

      Other Metrics

      Citations

      View Options

      Login options

      View options

      PDF

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader

      Media

      Figures

      Other

      Tables

      Share

      Share

      Share this Publication link

      Share on social media