Nothing Special   »   [go: up one dir, main page]

skip to main content
10.1145/2957265.2961846acmconferencesArticle/Chapter ViewAbstractPublication PagesmobilehciConference Proceedingsconference-collections
research-article

Educating bicycle safety and fostering empathy for cyclists with an affordable and game-based VR app

Published: 06 September 2016 Publication History

Abstract

In recent years, there has been a rise in the use of virtual reality (VR) both in specialized fields and commercial settings. Modern applications of VR include games, films, education, arts, and healthcare, etc. Today, VR applications exist beyond expensive research labs; they are being employed to solve real world problems. To explore a new practical application of VR, we designed and prototyped a work-in-progress VR mobile app of common biking incidents in the form of a choose-your-own-adventure game. Our goal is to teach people about bicycle safety in cities, and to foster empathy within the driving community towards cyclists.

References

[1]
L. Basford, S. Reid, T. Lester, J. Thomson, and A. Tolmie. 2002. Drivers' perceptions of cyclists (TRL Report TRL549), TRL Limited.
[2]
Michael Bluejay. How to Not Get Hit by Cars. Retrieved May 13, 2016 from http://bicyclesafe.com/
[3]
Doug A. Bowman, Larry F. Hodges, Don Allison, and Jean Wineman. 1999. The Educational Value of an Information-Rich Virtual Environment. Presence: Teleoperators and Virtual Environments 8, 3: 317--331. http://doi.org/10.1162/105474699566251
[4]
Meredith Bricken, 1991. Virtual reality learning environments: potentials and challenges. ACM SIGGRAPH Computer Graphics, 25(3), pp. 178--184.
[5]
Chris Fowler. 2014. Virtual reality and learning: Where is the pedagogy? Br J Educ Technol British Journal of Educational Technology 46, 2 (2014), 412--422.
[6]
Google Cardboard. Google Cardboard. Retrieved May 13, 2016 from https://www.google.com/get/cardboard/
[7]
Steven M. LaValle. 2016. Virtual Reality (DRAFT May 12, 2016).
[8]
E. J. Lawrence, P. Shaw, D. Baker, S. Baron-Cohen, and A. S. David. 2004. Measuring empathy: reliability and validity of the Empathy Quotient. Psychological Medicine Psychol. Med. 34, 5: 911--919. http://doi.org/10.1017/s0033291703001624
[9]
League of American Bicyclists, 2014. Bicyclist Safety Must Be A Priority.
[10]
Lee, J., 1999. Effectiveness of computer-based instructional simulation: A meta analysis. International Journal of Instructional Media, 26(1), pp. 71--85.
[11]
Zahira Merchant, Ernest T. Goetz, Lauren Cifuentes, Wendy Keeney-Kennicutt, and Trina J. Davis. 2014. Effectiveness of virtual reality-based instruction on students' learning outcomes in K-12 and higher education: A meta-analysis. Computers & Education 70 (2014), 29--40.
[12]
N. HT SA. 2012. 2012 National Survey of Bicyclist and Pedestrian Attitudes and Behavior Volume 2: Findings Report. Retrieved May 13, 2016 from http://www.nhtsa.gov/nti/811841
[13]
N. HT SA. 2015. Traffic Safety Facts: Bicyclists and Other Cyclists (DOT HS 812 151). (May 2015). Retrieved May 13, 2016 from http://www-nrd.nhtsa.dot.gov/pubs/812151.pdf
[14]
John Marco Oscillada. 2015. Comparison Chart of FOV (Field of View) of VR Headsets. Virtual Reality Times. Retrieved July 1, 2016 from http://www.virtualrealitytimes.com/2015/05/24/chart-fov-field-of-view-vr-headsets/
[15]
Pedestrian and Bicycle Information Center. Pedestrian and Bicyclist Crash Statistics. Retrieved May 13, 2016 from <http>://www.pedbikeinfo.org/data/factsheet_crash.cfm
[16]
Wayne Pein. A Tale of Three Cities. A Tale of Three Cities. Retrieved July 1, 2016 from http://www.bicyclinglife.com/library/taleofthree.htm
[17]
Joseph Psotka. 1995. Immersive training systems: Virtual reality and education and training. Instructional Science Instr Sci 23, 5--6 (1995), 405--431.
[18]
Adam Smith. 2006. Cognitive Empathy and Emotional Empathy in Human Behavior and Evolution. The Psychological Record 56.1: 3--21.
[19]
Kathy A. Stepien and Amy Baernstein. 2006. Educating for empathy. J Gen Intern Med Journal of General Internal Medicine 21, 5: 524--530. http://doi.org/10.1111/j.1525-1497.2006.00443.x
[20]
Jennifer J. Vogel, David S. Vogel, Jan Cannon-Bowers, Clint A. Bowers, Kathryn Muse, and Michelle Wright. 2006. Computer Gaming and Interactive Simulations For Learning: A Meta-Analysis. Journal of Educational Computing Research 34, 3 (January 2006), 229--243.
[21]
What are the Dangers in Terms of Cycling Safety? Share The Road. Retrieved July 1, 2016 from http://www.sharetheroad.ca/what-are-the-dangers-in-terms-of-cycling-safety--p128277
[22]
C. D. Wickens. Virtual reality and education. {Proceedings} 1992 IEEE International Conference on Systems, Man, and Cybernetics.
[23]
Joanne M. Wood, Philippe F. Lacherez, Ralph P. Marszalek, and Mark J. King. 2009. Drivers' and cyclists' experiences of sharing the road: Incidents, attitudes and perceptions of visibility. Accident Analysis & Prevention 41, 4 (2009), 772--776.

Cited By

View all
  • (2024)Cohabitant: The Design, Implementation, and Evaluation of a Virtual Reality Application for Interfaith Learning and Empathy BuildingProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642821(1-19)Online publication date: 11-May-2024
  • (2023)From Digital Media to Empathic Spaces: A Systematic Review of Empathy Research in Extended Reality EnvironmentsACM Computing Surveys10.1145/362651856:5(1-40)Online publication date: 25-Nov-2023
  • (2023)Using VR to Elicit Empathy in Current and Future Psychiatrists for their Patients of Color2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW58643.2023.00046(187-190)Online publication date: Mar-2023
  • Show More Cited By

Recommendations

Comments

Please enable JavaScript to view thecomments powered by Disqus.

Information & Contributors

Information

Published In

cover image ACM Conferences
MobileHCI '16: Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct
September 2016
664 pages
ISBN:9781450344135
DOI:10.1145/2957265
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 06 September 2016

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. accessibility
  2. education
  3. empathy
  4. human computer interaction
  5. instructional design
  6. transportation
  7. virtual reality

Qualifiers

  • Research-article

Conference

MobileHCI '16
Sponsor:

Acceptance Rates

Overall Acceptance Rate 202 of 906 submissions, 22%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)36
  • Downloads (Last 6 weeks)3
Reflects downloads up to 16 Nov 2024

Other Metrics

Citations

Cited By

View all
  • (2024)Cohabitant: The Design, Implementation, and Evaluation of a Virtual Reality Application for Interfaith Learning and Empathy BuildingProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642821(1-19)Online publication date: 11-May-2024
  • (2023)From Digital Media to Empathic Spaces: A Systematic Review of Empathy Research in Extended Reality EnvironmentsACM Computing Surveys10.1145/362651856:5(1-40)Online publication date: 25-Nov-2023
  • (2023)Using VR to Elicit Empathy in Current and Future Psychiatrists for their Patients of Color2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW58643.2023.00046(187-190)Online publication date: Mar-2023
  • (2021)A systematic literature review of ‘empathy’ and ‘games’Journal of Gaming & Virtual Worlds10.1386/jgvw_00036_113:2(195-214)Online publication date: 1-Jun-2021
  • (2021)Life on WingsProceedings of the ACM on Human-Computer Interaction10.1145/34746595:CHI PLAY(1-28)Online publication date: 6-Oct-2021
  • (2021)Evoking Empathy: A Framework for Describing Empathy ToolsProceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3430524.3440644(1-15)Online publication date: 14-Feb-2021
  • (2021)Effects of using headset-delivered virtual reality in road safety research: A systematic review of empirical studiesVirtual Reality & Intelligent Hardware10.1016/j.vrih.2021.05.0053:5(351-368)Online publication date: Oct-2021
  • (2018)Integration of Virtual Reality and Augmented Reality: Are They Worth the Effort in Education?2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE)10.1109/TALE.2018.8615164(322-327)Online publication date: Dec-2018
  • (2018)Enhancing Bicycle Safety Through Immersive Experiences Using Virtual Reality TechnologiesAugmented Cognition: Intelligent Technologies10.1007/978-3-319-91470-1_35(444-456)Online publication date: 3-Jun-2018

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media