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VirtualTable: a projection augmented reality game

Published: 02 November 2015 Publication History

Abstract

VirtualTable is a projection augmented reality installation where users are engaged in an interactive tower defense game. The installation runs continuously and is designed to attract people to a table, which the game is projected onto. Any number of players can join the game for an optional period of time. The goal is to prevent the virtual stylized soot balls, spawning on one side of the table, from reaching the cheese. To stop them, the players can place any kind of object on the table, that then will become part of the game. Depending on the object, it will become either a wall, an obstacle for the soot balls, or a tower, that eliminates them within a physical range. The number of enemies is dependent on the number of objects in the field, forcing the players to use strategy and collaboration and not the sheer number of objects to win the game.

References

[1]
Hourcade, J. P. 2008. Interaction design and children. Found. Trends Hum.-Comput. Interact. 1, 4 (Apr.), 277--392.
[2]
Leitner, J., Haller, M., Yun, K., Woo, W., Sugimoto, M., and Inami, M. 2008. IncreTable, a mixed reality tabletop game experience. In Proceedings of Advances in Computer Entertainment Technology (ACE), 9--16.
[3]
Mine, M., van Baar, J., Grundhofer, A., Rose, D., and Yang, B. 2012. Projection-based augmented reality in Disney theme parks. Computer 45, 7 (July), 32--40.
[4]
Molla, E., and Lepetit, V. 2010. Augmented reality for board games. In Proceedings of the International Symposium on Mixed and Augmented Reality (ISMAR).
[5]
Shaer, O., and Hornecker, E. 2010. Tangible user interfaces: Past, present, and future directions. Found. Trends Hum.- Comput. Interact. 3, 1;2 (Jan.), 1--137.

Cited By

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  • (2023)Remote Wavelength: Design and Evaluation of a System for Social Connectedness Through Distributed Tabletop GameplayProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581142(1-19)Online publication date: 19-Apr-2023
  • (2021)Unpacking “Boardgames with Apps”: The Hybrid Digital Boardgame ModelProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445077(1-17)Online publication date: 6-May-2021
  • (2019)Color refinement using deep neural networks for enhancing color recognition in a projector‐camera systemJournal of the Society for Information Display10.1002/jsid.82627:12(795-805)Online publication date: 23-Jul-2019

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cover image ACM Other conferences
SA '15: SIGGRAPH Asia 2015 Posters
November 2015
45 pages
ISBN:9781450339261
DOI:10.1145/2820926
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 02 November 2015

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SA'15
SA'15: SIGGRAPH Asia 2015
November 2 - 6, 2015
Kobe, Japan

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Overall Acceptance Rate 178 of 869 submissions, 20%

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Cited By

View all
  • (2023)Remote Wavelength: Design and Evaluation of a System for Social Connectedness Through Distributed Tabletop GameplayProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581142(1-19)Online publication date: 19-Apr-2023
  • (2021)Unpacking “Boardgames with Apps”: The Hybrid Digital Boardgame ModelProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445077(1-17)Online publication date: 6-May-2021
  • (2019)Color refinement using deep neural networks for enhancing color recognition in a projector‐camera systemJournal of the Society for Information Display10.1002/jsid.82627:12(795-805)Online publication date: 23-Jul-2019

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