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Authoring Tool for Location-Aware Experiences

Published: 01 September 2015 Publication History

Abstract

In this paper, we present an approach to create location-aware experiences. We use the concept of separation of concerns to represent the content layer and the location layer. This separation allows reusing the layers independently one of each other. The focus of this paper is to provide an end-user tool to create location-aware applications in-situ. By using our tool, the location-aware experiences can be defined in both indoor and outdoor spaces. We present an example of how our tool is used and we describe some discussion points that have occurred to us while defining a tool with these characteristics.

References

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Cited By

View all
  • (2020)Towards a New Perspective of Building Tools for Context-Aware Mobile ApplicationsComputational Science and Its Applications – ICCSA 202010.1007/978-3-030-58817-5_42(576-586)Online publication date: 30-Sep-2020
  • (2019)Design Thinking's Resources for in-situ Co-Design of Mobile Games2019 International Conference on Information Systems and Computer Science (INCISCOS)10.1109/INCISCOS49368.2019.00060(339-345)Online publication date: Nov-2019
  • (2018)Intelligent Generative Locative HyperstructureProceedings of the 29th on Hypertext and Social Media10.1145/3209542.3210574(238-241)Online publication date: 3-Jul-2018
  • Show More Cited By

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Published In

cover image ACM Conferences
NHT '15: Proceedings of the 2015 Workshop on Narrative & Hypertext
September 2015
48 pages
ISBN:9781450337977
DOI:10.1145/2804565
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 September 2015

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Author Tags

  1. in-situ authoring tool
  2. indoor-outdoor space
  3. location-aware experiences
  4. mobile applications
  5. separation of concern

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  • Short-paper

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HT '15
Sponsor:
HT '15: 26th ACM Conference on Hypertext and Social Media
September 1, 2015
Guzelyurt, Northern Cyprus

Acceptance Rates

NHT '15 Paper Acceptance Rate 8 of 8 submissions, 100%;
Overall Acceptance Rate 11 of 11 submissions, 100%

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Cited By

View all
  • (2020)Towards a New Perspective of Building Tools for Context-Aware Mobile ApplicationsComputational Science and Its Applications – ICCSA 202010.1007/978-3-030-58817-5_42(576-586)Online publication date: 30-Sep-2020
  • (2019)Design Thinking's Resources for in-situ Co-Design of Mobile Games2019 International Conference on Information Systems and Computer Science (INCISCOS)10.1109/INCISCOS49368.2019.00060(339-345)Online publication date: Nov-2019
  • (2018)Intelligent Generative Locative HyperstructureProceedings of the 29th on Hypertext and Social Media10.1145/3209542.3210574(238-241)Online publication date: 3-Jul-2018
  • (2017)Authoring tool for location-based learning experiencesProceedings of the 4th International Conference on Mobile Software Engineering and Systems10.1109/MOBILESoft.2017.32(211-212)Online publication date: 20-May-2017

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