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What can Doodles on the Arm teach us about On-Body Interaction?

Published: 07 May 2016 Publication History

Abstract

The use of the skin as interaction surface is gaining popularity in the HCI community. To offer an alternative perspective on how we might design on-body interactions, we conducted a questionnaire asking if, how, and why people mark their skin. We found that visibility and ease of access were important factors for choosing to mark the body. We also found that while some participants consider marking the body as a private activity, most participants perceive such markings as a public display. This tension between the personal nature of on-body interaction and the skin as a public display, as well as hedonic uses of body markings, present interesting design challenges.

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Cited By

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  • (2024)Observations and Considerations for Implementing Vibration Signals as an Input Technique for Mobile DevicesMultimodal Technologies and Interaction10.3390/mti80900768:9(76)Online publication date: 2-Sep-2024
  • (2021)Retargeted Self-Haptics for Increased Immersion in VR without InstrumentationThe 34th Annual ACM Symposium on User Interface Software and Technology10.1145/3472749.3474810(1109-1121)Online publication date: 10-Oct-2021
  • (2021)BodyStylus: Freehand On-Body Design and Fabrication of Epidermal InterfacesProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445475(1-15)Online publication date: 6-May-2021

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    cover image ACM Conferences
    CHI EA '16: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems
    May 2016
    3954 pages
    ISBN:9781450340823
    DOI:10.1145/2851581
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Publication History

    Published: 07 May 2016

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    Author Tags

    1. on-body interaction
    2. skin interaction

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    • the European Research Council

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    CHI'16: CHI Conference on Human Factors in Computing Systems
    May 7 - 12, 2016
    California, San Jose, USA

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    CHI EA '16 Paper Acceptance Rate 1,000 of 5,000 submissions, 20%;
    Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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    Cited By

    View all
    • (2024)Observations and Considerations for Implementing Vibration Signals as an Input Technique for Mobile DevicesMultimodal Technologies and Interaction10.3390/mti80900768:9(76)Online publication date: 2-Sep-2024
    • (2021)Retargeted Self-Haptics for Increased Immersion in VR without InstrumentationThe 34th Annual ACM Symposium on User Interface Software and Technology10.1145/3472749.3474810(1109-1121)Online publication date: 10-Oct-2021
    • (2021)BodyStylus: Freehand On-Body Design and Fabrication of Epidermal InterfacesProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445475(1-15)Online publication date: 6-May-2021
    • (2019)Human--Computer Interaction on the SkinACM Computing Surveys10.1145/333216652:4(1-14)Online publication date: 30-Aug-2019

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