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TactileVR: Integrating Physical Toys into Learn and Play Virtual Reality Experiences

Published: 07 May 2016 Publication History

Abstract

We present TactileVR, an immersive presence and tactile feedback into virtual reality. Our system allows users free to move around and interact with physical objects and toys, which co-exist in the virtual world. By integrating tracking information from the space as well as head, hands and feet of the user, we represent this information as virtual proxies in the 3D environment. Each object has a unique appearance and behavior e.g. in an electric circuits lab toy blocks serve as switches, batteries and light bulbs. By tracking and integrating toys and other everyday objects into VR, we are able to create educational and recreational experiences for children, an environment in which they can play and learn more autonomously.

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Cited By

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  • (2023)From Bin to Playin’: Give Vintage Objects a New Purpose as Game ControllersExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3585665(1-6)Online publication date: 19-Apr-2023
  • (2023)Ocular Tactile Vibration Intervention in VR and Its Modeling Coupled with Visual FusionHaptic Interaction10.1007/978-3-031-46839-1_7(80-96)Online publication date: 8-Nov-2023
  • (2020)Exploring Tangible VR as a Tool for Workplace DesignCompanion Proceedings of the 2020 Conference on Interactive Surfaces and Spaces10.1145/3380867.3426202(33-36)Online publication date: 8-Nov-2020
  • Show More Cited By

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Information & Contributors

Information

Published In

cover image ACM Conferences
CHI EA '16: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems
May 2016
3954 pages
ISBN:9781450340823
DOI:10.1145/2851581
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 07 May 2016

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Author Tags

  1. child education
  2. gesture recognition
  3. haptic feedback
  4. interactive
  5. play
  6. virtual reality

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  • Abstract

Conference

CHI'16
Sponsor:
CHI'16: CHI Conference on Human Factors in Computing Systems
May 7 - 12, 2016
California, San Jose, USA

Acceptance Rates

CHI EA '16 Paper Acceptance Rate 1,000 of 5,000 submissions, 20%;
Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

Upcoming Conference

CHI '25
CHI Conference on Human Factors in Computing Systems
April 26 - May 1, 2025
Yokohama , Japan

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Cited By

View all
  • (2023)From Bin to Playin’: Give Vintage Objects a New Purpose as Game ControllersExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3585665(1-6)Online publication date: 19-Apr-2023
  • (2023)Ocular Tactile Vibration Intervention in VR and Its Modeling Coupled with Visual FusionHaptic Interaction10.1007/978-3-031-46839-1_7(80-96)Online publication date: 8-Nov-2023
  • (2020)Exploring Tangible VR as a Tool for Workplace DesignCompanion Proceedings of the 2020 Conference on Interactive Surfaces and Spaces10.1145/3380867.3426202(33-36)Online publication date: 8-Nov-2020
  • (2019)Remote interspecies interactions: Improving humans and animals’ wellbeing through mobile playful spacesPervasive and Mobile Computing10.1016/j.pmcj.2018.12.00352(113-130)Online publication date: Jan-2019
  • (2018)Approaches and Applications of Virtual Reality and Gesture RecognitionVirtual and Augmented Reality10.4018/978-1-5225-5469-1.ch009(180-199)Online publication date: 2018
  • (2018)A meta-analysis of recent studies on haptic feedback enhancement in immersive-augmented realityProceedings of the 4th International Conference on Virtual Reality10.1145/3198910.3198911(3-9)Online publication date: 24-Feb-2018
  • (2018)A Case Study for the Approach of Converting a Mobile RPG to a Multiplayer VR Game2018 International Conference on Platform Technology and Service (PlatCon)10.1109/PlatCon.2018.8472753(1-6)Online publication date: Jan-2018
  • (2017)Approaches and Applications of Virtual Reality and Gesture RecognitionInternational Journal of Ambient Computing and Intelligence10.4018/IJACI.20171001018:4(1-18)Online publication date: 1-Oct-2017
  • (2016)Passive haptics based MR system for geography teachingProceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry - Volume 110.1145/3013971.3013995(23-29)Online publication date: 3-Dec-2016
  • (2016)The RealityMashers: Augmented Reality Wide Field-of-View Optical See-Through Head Mounted Displays2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct)10.1109/ISMAR-Adjunct.2016.0061(141-146)Online publication date: Sep-2016

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