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Pervasive Play

Published: 07 May 2016 Publication History

Abstract

The infusion of mobile and collaborative technologies into our everyday lives enables new forms of pervasive games and play. We use the term pervasive play as shorthand for technology-mediated, playful experiences that are tethered to our everyday lives through the physical and virtual spaces we inhabit. This includes a variety of game and play genres ranging from alternate reality games to urban games to mixed reality performance and playful uses of public displays. The goals of the workshop are to (a) strengthen and broaden the community of pervasive play researchers and practitioners, (b) explore design frameworks for creating novel pervasive play experiences, and (c) identify key research questions, methods, and challenges for future research in this area.

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Cited By

View all
  • (2024)Why Larp? A Synthesis Article on Live Action Roleplay in Relation to HCI Research and PracticeACM Transactions on Computer-Human Interaction10.1145/368904531:5(1-35)Online publication date: 2-Sep-2024
  • (2023)Perception of “This is Not a Game”: Definition and MeasurementInternational Journal of Human–Computer Interaction10.1080/10447318.2023.222159840:17(4725-4744)Online publication date: 14-Jul-2023
  • (2022)Perception! Immersion! Empowerment! Superpowers as Inspiration for VisualizationIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2021.311484428:1(22-32)Online publication date: 1-Jan-2022
  • Show More Cited By

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Information & Contributors

Information

Published In

cover image ACM Conferences
CHI EA '16: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems
May 2016
3954 pages
ISBN:9781450340823
DOI:10.1145/2851581
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 07 May 2016

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Author Tags

  1. alternate reality
  2. augmented reality
  3. games
  4. mixed reality
  5. pervasive
  6. social games
  7. social play
  8. transmedia

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  • Abstract

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CHI'16
Sponsor:
CHI'16: CHI Conference on Human Factors in Computing Systems
May 7 - 12, 2016
California, San Jose, USA

Acceptance Rates

CHI EA '16 Paper Acceptance Rate 1,000 of 5,000 submissions, 20%;
Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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CHI 2025
ACM CHI Conference on Human Factors in Computing Systems
April 26 - May 1, 2025
Yokohama , Japan

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Cited By

View all
  • (2024)Why Larp? A Synthesis Article on Live Action Roleplay in Relation to HCI Research and PracticeACM Transactions on Computer-Human Interaction10.1145/368904531:5(1-35)Online publication date: 2-Sep-2024
  • (2023)Perception of “This is Not a Game”: Definition and MeasurementInternational Journal of Human–Computer Interaction10.1080/10447318.2023.222159840:17(4725-4744)Online publication date: 14-Jul-2023
  • (2022)Perception! Immersion! Empowerment! Superpowers as Inspiration for VisualizationIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2021.311484428:1(22-32)Online publication date: 1-Jan-2022
  • (2021)The Role of Steps and Game Elements in Gamified Fitness Tracker Apps: A Systematic ReviewMultimodal Technologies and Interaction10.3390/mti50200055:2(5)Online publication date: 22-Jan-2021
  • (2020)A Review of Gamified Fitness Tracker Apps and Future DirectionsProceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3410404.3414258(522-533)Online publication date: 2-Nov-2020
  • (2019)Play PolesProceedings of the 2019 on Designing Interactive Systems Conference10.1145/3322276.3323693(1293-1305)Online publication date: 18-Jun-2019
  • (2019)Designing for Digital Playing OutProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300909(1-15)Online publication date: 2-May-2019
  • (2017)A Game of ResearchProceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3116595.3116605(355-366)Online publication date: 15-Oct-2017

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