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Comparing international indicators of student engagement for computer science

Published: 01 February 2016 Publication History

Abstract

This paper investigates the design, structure and results produced by several widely used international surveys of student engagement, with specific regard to their validity in the Computer Science (CS) context. Of particular interest is the way that different survey instruments measure the multi-dimensional concept of 'student engagement'. By comparing the performance of CS in several contexts, key issues emerge regarding the impact of instrument design on results, how these results should be interpreted and if these results can actually be used to improve course delivery. The results highlight the need for reliable instruments that produce a clear and accurate picture of student engagement in specific disciplines, such as CS. This may lead to the design of more appropriate engagement measures for the CS context which can facilitate a more effective evidence-based response to any significant issues that may exist. It may also allow a more positive view to emerge of CS than is portrayed by current indicators.

References

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Cited By

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  • (2020)Experience Report on Key Success Factors for Promoting Students’ Engagement in Software Development Group Projects2020 IEEE World Conference on Engineering Education (EDUNINE)10.1109/EDUNINE48860.2020.9149536(1-5)Online publication date: Mar-2020
  • (2018)Contrasting CS student and academic perspectives and experiences of student engagementProceedings Companion of the 23rd Annual ACM Conference on Innovation and Technology in Computer Science Education10.1145/3293881.3295777(1-35)Online publication date: 2-Jul-2018
  • (2018)How CS academics view student engagementProceedings of the 23rd Annual ACM Conference on Innovation and Technology in Computer Science Education10.1145/3197091.3197092(284-289)Online publication date: 2-Jul-2018
  • Show More Cited By

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cover image ACM Other conferences
ACSW '16: Proceedings of the Australasian Computer Science Week Multiconference
February 2016
654 pages
ISBN:9781450340427
DOI:10.1145/2843043
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 February 2016

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Author Tags

  1. CS
  2. international measures
  3. student experience

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ACSW '16
ACSW '16: Australasian Computer Science Week
February 1 - 5, 2016
Canberra, Australia

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ACSW '16 Paper Acceptance Rate 77 of 172 submissions, 45%;
Overall Acceptance Rate 204 of 424 submissions, 48%

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Cited By

View all
  • (2020)Experience Report on Key Success Factors for Promoting Students’ Engagement in Software Development Group Projects2020 IEEE World Conference on Engineering Education (EDUNINE)10.1109/EDUNINE48860.2020.9149536(1-5)Online publication date: Mar-2020
  • (2018)Contrasting CS student and academic perspectives and experiences of student engagementProceedings Companion of the 23rd Annual ACM Conference on Innovation and Technology in Computer Science Education10.1145/3293881.3295777(1-35)Online publication date: 2-Jul-2018
  • (2018)How CS academics view student engagementProceedings of the 23rd Annual ACM Conference on Innovation and Technology in Computer Science Education10.1145/3197091.3197092(284-289)Online publication date: 2-Jul-2018
  • (2018)Understanding International Benchmarks on Student EngagementProceedings of the 2017 ITiCSE Conference on Working Group Reports10.1145/3174781.3174782(1-24)Online publication date: 30-Jan-2018
  • (2018)Making Serious Programming Games AdaptiveSerious Games10.1007/978-3-030-02762-9_27(253-259)Online publication date: 17-Oct-2018

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