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Generating Easy and Hard Problems using the Proximate Optimality Principle

Published: 11 July 2015 Publication History

Abstract

We present an approach to generating problems of variable difficulty based on the well-known Proximate Optimality Principle (POP), often paraphrased as "similar solutions have similar fitness". We explore definitions of this concept in terms of metrics in objective space and in representation space and define POP in terms of coherence of these metrics. We hypothesise that algorithms will perform well when the neighbourhoods they explore in representation space are coherent with the natural metric induced by fitness on objective space. We develop an explicit method of problem generation which creates bit string problems where the natural fitness metric is coherent or anti-coherent with Hamming neighbourhoods. We conduct experiments to show that coherent problems are easy whereas anti-coherent problems are hard for local hill climbers using the Hamming neighbourhoods.

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cover image ACM Conferences
GECCO Companion '15: Proceedings of the Companion Publication of the 2015 Annual Conference on Genetic and Evolutionary Computation
July 2015
1568 pages
ISBN:9781450334884
DOI:10.1145/2739482
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Published: 11 July 2015

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  1. estimation of distribution algorithms
  2. landscapes
  3. problem generation
  4. proximate optimality

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