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Improving Paid Microtasks through Gamification and Adaptive Furtherance Incentives

Published: 18 May 2015 Publication History

Abstract

Crowdsourcing via paid microtasks has been successfully applied in a plethora of domains and tasks. Previous efforts for making such crowdsourcing more effective have considered aspects as diverse as task and workflow design, spam detection, quality control, and pricing models. Our work expands upon such efforts by examining the potential of adding gamification to microtask interfaces as a means of improving both worker engagement and effectiveness. We run a series of experiments in image labeling, one of the most common use cases for microtask crowdsourcing, and analyse worker behavior in terms of number of images completed, quality of annotations compared against a gold standard, and response to financial and game-specific rewards. Each experiment studies these parameters in two settings: one based on a state-of-the-art, non-gamified task on CrowdFlower and another one using an alternative interface incorporating several game elements. Our findings show that gamification leads to better accuracy and lower costs than conventional approaches that use only monetary incentives. In addition, it seems to make paid microtask work more rewarding and engaging, especially when sociality features are introduced. Following these initial insights, we define a predictive model for estimating the most appropriate incentives for individual workers, based on their previous contributions. This allows us to build a personalised game experience, with gains seen on the volume and quality of work completed.

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Cited By

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  • (2024)"Are we all in the same boat?" Customizable and Evolving Avatars to Improve Worker Engagement and Foster a Sense of Community in Online Crowd WorkProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642429(1-26)Online publication date: 11-May-2024
  • (2024)Explaining crowdworker behaviour through computational rationalityBehaviour & Information Technology10.1080/0144929X.2024.2329616(1-22)Online publication date: 24-Apr-2024
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  1. Improving Paid Microtasks through Gamification and Adaptive Furtherance Incentives

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    WWW '15: Proceedings of the 24th International Conference on World Wide Web
    May 2015
    1460 pages
    ISBN:9781450334693

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    • IW3C2: International World Wide Web Conference Committee

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    International World Wide Web Conferences Steering Committee

    Republic and Canton of Geneva, Switzerland

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    Published: 18 May 2015

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    Author Tags

    1. crowdsourcing
    2. gamification
    3. incentives engineering
    4. microtasks

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    WWW '15 Paper Acceptance Rate 131 of 929 submissions, 14%;
    Overall Acceptance Rate 1,899 of 8,196 submissions, 23%

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    • (2024)"Are we all in the same boat?" Customizable and Evolving Avatars to Improve Worker Engagement and Foster a Sense of Community in Online Crowd WorkProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642429(1-26)Online publication date: 11-May-2024
    • (2024)Explaining crowdworker behaviour through computational rationalityBehaviour & Information Technology10.1080/0144929X.2024.2329616(1-22)Online publication date: 24-Apr-2024
    • (2024)Is boredom a source of noise and/or a confound in behavioral science research?Humanities and Social Sciences Communications10.1057/s41599-024-02851-711:1Online publication date: 6-Mar-2024
    • (2023)Crowdsourcing image segmentation for deep learning: integrated platform for citizen science, paid microtask, and gamificationBiomedical Engineering / Biomedizinische Technik10.1515/bmt-2023-0148Online publication date: 26-Dec-2023
    • (2023)Qrowdsmith: Enhancing Paid Microtask Crowdsourcing with Gamification and Furtherance IncentivesACM Transactions on Intelligent Systems and Technology10.1145/360494014:5(1-26)Online publication date: 21-Jun-2023
    • (2022)The Dehumanising Consequences of GamificationHandbook of Research on Cross-Disciplinary Uses of Gamification in Organizations10.4018/978-1-7998-9223-6.ch019(398-417)Online publication date: 2022
    • (2022)Towards Adaptive Gamification: A Method Using Dynamic Player Profile and a Case StudyApplied Sciences10.3390/app1201048612:1(486)Online publication date: 4-Jan-2022
    • (2022)Measuring the Impact of Crowdsourcing Features on Mobile App User Engagement and RetentionManagement Science10.1287/mnsc.2020.394368:2(1297-1329)Online publication date: 1-Feb-2022
    • (2022)More Gamification Is Not Always BetterProceedings of the ACM on Human-Computer Interaction10.1145/35555536:CSCW2(1-32)Online publication date: 11-Nov-2022
    • (2022)Who, What, Why and How? Towards the Monetary Incentive in Crowd Collaboration: A Case Study of Github’s Sponsor MechanismProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3501822(1-18)Online publication date: 29-Apr-2022
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