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- Seberger JChoung HSnyder JDavid P(2024)Better Living Through Creepy Technology? Exploring Tensions Between a Novel Class of Well-Being Apps and Affective Discomfort in App CultureProceedings of the ACM on Human-Computer Interaction10.1145/36372998:CSCW1(1-39)Online publication date: 26-Apr-2024
- Li E(2024)The effect of game playability on avatar identification for mobile role-playing gamesUniversal Access in the Information Society10.1007/s10209-024-01161-8Online publication date: 9-Oct-2024
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