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SHAPIO: Shape I/O Controller for Video Games

Published: 05 October 2015 Publication History

Abstract

In this paper, we propose "SHAPIO"', a game controller that inputs and outputs game events through its three-dimensional shape. SHAPIO consists of multiple triangular prisms, and its three-dimensional shape can be freely changed by twisting each prism. When a game player changes the shape of SHAPIO, the game system changes the shape of an item in the game into the same shape as SHAPIO, and vice versa. The player can feel the sense of unity with the game character, because SHAPIO always has the same shape as the item. We confirmed that the shape of our prototype could go hand-in-hand with the corresponding game item in a practical response time.

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References

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Global games market report infographics, April 2015. http://www.newzoo.com/infographics/global-games-market-report-infographics/.
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Mad Catz Pro Racing Force Feedback Wheel & Pedals (Xbox One), April 2015. http://www.madcatz.co.jp/products/madcatz/MCX-RW-MC-PRO/detail.html.
[3]
SUPER SCOPE 6, April 2015. http://www.nintendo.co.jp/n02/shvc/lr/.
[4]
Daniel, P., Georg, V., and Peter, O. The effect of authentic input devices on computer game immersion. 279--292.
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Gupta, S., Jang, S., and Ramani, K. Puppetx: A framework for gestural interactions with user constructed playthings. In Proc, AVI '14 (2014), 73--80.
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Rogers, Y., Paay, J., Brereton, M., Vaisutis, K. L., Marsden, G., and Vetere, F. Never too old: Engaging retired people inventing the future with makey makey. In Proc, CHI '14 (2014), 3913--3922.

Cited By

View all
  • (2021)HapticSeer: A Multi-channel, Black-box, Platform-agnostic Approach to Detecting Video Game Events for Real-time Haptic FeedbackProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445254(1-14)Online publication date: 6-May-2021
  • (2019)Transformable Game Controller and Its Application to Action Game2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)10.1109/VR.2019.8798230(1317-1318)Online publication date: Mar-2019
  • (2019)Exploring the Effects of Replicating Shape, Weight and Recoil Effects on VR Shooting ControllersHuman-Computer Interaction – INTERACT 201910.1007/978-3-030-29381-9_45(763-782)Online publication date: 2-Sep-2019
  • Show More Cited By

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  1. SHAPIO: Shape I/O Controller for Video Games

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    Information & Contributors

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    Published In

    cover image ACM Conferences
    CHI PLAY '15: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play
    October 2015
    852 pages
    ISBN:9781450334662
    DOI:10.1145/2793107
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 05 October 2015

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    Author Tags

    1. game controller
    2. gaming experience
    3. traditional toy

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    • Work in progress

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    CHI PLAY '15
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    Acceptance Rates

    CHI PLAY '15 Paper Acceptance Rate 40 of 144 submissions, 28%;
    Overall Acceptance Rate 421 of 1,386 submissions, 30%

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    Cited By

    View all
    • (2021)HapticSeer: A Multi-channel, Black-box, Platform-agnostic Approach to Detecting Video Game Events for Real-time Haptic FeedbackProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445254(1-14)Online publication date: 6-May-2021
    • (2019)Transformable Game Controller and Its Application to Action Game2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)10.1109/VR.2019.8798230(1317-1318)Online publication date: Mar-2019
    • (2019)Exploring the Effects of Replicating Shape, Weight and Recoil Effects on VR Shooting ControllersHuman-Computer Interaction – INTERACT 201910.1007/978-3-030-29381-9_45(763-782)Online publication date: 2-Sep-2019
    • (2019)Joystick versus Mouse in First Person Shooters: Mouse Is Faster than JoystickHuman Interaction and Emerging Technologies10.1007/978-3-030-25629-6_58(378-382)Online publication date: 25-Jul-2019
    • (2018)Evaluation of shape I/O controller for video gamesProceedings of the 30th Australian Conference on Computer-Human Interaction10.1145/3292147.3292235(554-558)Online publication date: 4-Dec-2018
    • (2017)Self-Transforming Controllers for Virtual Reality First Person ShootersProceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3116595.3116615(517-529)Online publication date: 15-Oct-2017
    • (2017)Bendtroller:Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems10.1145/3025453.3025463(1447-1458)Online publication date: 2-May-2017

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