Nothing Special   »   [go: up one dir, main page]

skip to main content
10.1145/2788940.2794365acmconferencesArticle/Chapter ViewAbstractPublication PagessuiConference Proceedingsconference-collections
abstract

Effects of Bezel Size in Large Tiled Display Gaming

Published: 08 August 2015 Publication History

Abstract

Many spatial UI systems (e.g., VR) rely on large displays. One method of building large high-resolution displays is to use multiple HD monitors as tiles in a single large display. The downside is the presence of monitor borders -- bezels -- between each tile in such a display. We present a study looking at the impact of bezel width on game playing on a large tiled display.

References

[1]
Wallace, J. R., Vogel, D., and Lank, E., Effect of bezel presence and width on visual search, Pervasive Displays 2014, 118--123.
[2]
Wallace, J. R., Vogel, D., and Lank, E., The effect of interior bezel presence and width on magnitude judgement, Graphics Interface 2014, 175--182.

Index Terms

  1. Effects of Bezel Size in Large Tiled Display Gaming

    Recommendations

    Comments

    Please enable JavaScript to view thecomments powered by Disqus.

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    SUI '15: Proceedings of the 3rd ACM Symposium on Spatial User Interaction
    August 2015
    152 pages
    ISBN:9781450337038
    DOI:10.1145/2788940
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 08 August 2015

    Check for updates

    Author Tags

    1. bezels
    2. gaming
    3. tiled display

    Qualifiers

    • Abstract

    Conference

    SUI '15
    SUI '15: Symposium on Spatial User Interaction
    August 8 - 9, 2015
    California, Los Angeles, USA

    Acceptance Rates

    SUI '15 Paper Acceptance Rate 17 of 48 submissions, 35%;
    Overall Acceptance Rate 86 of 279 submissions, 31%

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • 0
      Total Citations
    • 131
      Total Downloads
    • Downloads (Last 12 months)1
    • Downloads (Last 6 weeks)0
    Reflects downloads up to 10 Nov 2024

    Other Metrics

    Citations

    View Options

    Get Access

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media