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NaviChair: Evaluating an Embodied Interface Using a Pointing Task to Navigate Virtual Reality

Published: 08 August 2015 Publication History

Abstract

This research aims to investigate if using a more embodied interface that includes motion cueing can facilitate spatial updating compared to a more traditional non-embodied interface. The ultimate goal is to create a simple, elegant, and effective self-motion control interface. Using a pointing task, we quantify spatial updating in terms of mean pointing error to determine how two modes of locomotion compare: user powered motion cueing (use your body to swivel and tilt a joystick-like interface) and no-motion cueing (traditional joystick). Because the user-powered chair is a more embodied interface providing some minimal motion cueing, we hypothesized it should more effectively support spatial updating and, thus, increase task performance. Results showed, however, the user-powered chair did not significantly improve mean pointing performance in a virtual spatial orientation task (i.e., knowing where users are looking in the VE). Exit interviews revealed the control mechanism for the user-powered chair was not as accurate or easy to use as the joystick, although many felt more immersed. We discuss how user feedback can guide the design of more effective user-powered motion cueing to overcome usability issues and realize benefits of motion cueing.

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    cover image ACM Conferences
    SUI '15: Proceedings of the 3rd ACM Symposium on Spatial User Interaction
    August 2015
    152 pages
    ISBN:9781450337038
    DOI:10.1145/2788940
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 08 August 2015

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    Author Tags

    1. active locomotion
    2. motion cueing
    3. spatial updating
    4. virtual locomotion
    5. virtual reality

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    SUI '15
    SUI '15: Symposium on Spatial User Interaction
    August 8 - 9, 2015
    California, Los Angeles, USA

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    SUI '15 Paper Acceptance Rate 17 of 48 submissions, 35%;
    Overall Acceptance Rate 86 of 279 submissions, 31%

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    Cited By

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    • (2024)Seated-WIP: Enabling Walking-in-Place Locomotion for Stationary Chairs in Confined SpacesProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642395(1-13)Online publication date: 11-May-2024
    • (2024)Take a Seat, Make a Gesture: Charting User Preferences for On-Chair and From-Chair Gesture InputProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642028(1-17)Online publication date: 11-May-2024
    • (2024)Leaning-Based Interfaces Improve Simultaneous Locomotion and Object Interaction in VR Compared to the Handheld ControllerIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.327511130:8(4665-4682)Online publication date: Aug-2024
    • (2024)Exploring the Relationship among Cybersickness, Locomotion Method, and Heart Rate Variability when Navigating a Virtual Environment2024 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR)10.1109/AIxVR59861.2024.00034(215-220)Online publication date: 17-Jan-2024
    • (2024)Exploring User Preferences for Walking in Virtual Reality Interfaces Through an Online QuestionnaireVirtual, Augmented and Mixed Reality10.1007/978-3-031-61041-7_16(244-258)Online publication date: 1-Jun-2024
    • (2023)Exploring the Relative Effects of Body Position and Locomotion Method on Presence and Cybersickness when Navigating a Virtual EnvironmentACM Transactions on Applied Perception10.1145/362770621:1(1-25)Online publication date: 16-Oct-2023
    • (2023)Building Virtual User Interfaces of Household Appliances for MarketingProceedings of the 28th International ACM Conference on 3D Web Technology10.1145/3611314.3615916(1-7)Online publication date: 9-Oct-2023
    • (2023)Intentional Head-Motion Assisted Locomotion for Reducing CybersicknessIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2022.316023229:8(3458-3471)Online publication date: 1-Aug-2023
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