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Crowd simulation rendering for web

Published: 18 June 2015 Publication History

Abstract

Simulation and rendering of large crowds are very demanding tasks on computational resources and until recently were inconceivable to be performed by a web browser. However, with the increasing capacity of GPUs and the maturation of web front-end development, could a web-based simulation of massive crowds be achieved in real-time in today's web-browsers? In this work we present the implementation of a minimal visualization tool for crowd simulation results, with the ability of rendering thousands of animated agents in real-time using WebGL. We also briefly present some current challenges of accomplishing crowd simulations in a web environment.

References

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Ali, S., Nishino, K., Manocha, D., & Shah, M. 2013. Modeling, Simulation and Visual Analysis of Crowds. Springer New York.
[2]
Berg, J. Van Den, Guy, S., Lin, M., & Manocha, D. 2011. Reciprocal n-body collision avoidance. In Robotics Research.
[3]
Bruzzone, a G., & Signorile, R. 1999. Crowd control simulation in Java based environment. Simulation Series.
[4]
Klein, F., Spieldenner, T., Sons, K., & Slusallek, P. 2014. Configurable instances of 3D models for declarative 3D in the web. In Proc. of WEB3D 2014.
[5]
Kronos Group. WebGL ANGLE_instanced_arrays Khronos Ratified Extension Specification. 2014.
[6]
Kuljis, J., & Paul, R. J. 2001. An appraisal of web-based simulation: Whither we wander? Simulation Practice and Theory.
[7]
Thalmann, D., & Musse, S. R. 2013. Crowd Simulation (2nd Ed). Springer London.

Cited By

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  • (2022)Lightweight Web3D Crowd Rendering for Online Massive Conferencing2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)10.1109/ISMAR-Adjunct57072.2022.00113(536-541)Online publication date: Oct-2022
  • (2020)Towards Web3D-based Lightweight Crowd Evacuation SimulationProceedings of the 25th International Conference on 3D Web Technology10.1145/3424616.3424708(1-9)Online publication date: 9-Nov-2020
  • (2019)Real-Time Large Crowd Rendering with Efficient Character and Instance Management on GPUInternational Journal of Computer Games Technology10.1155/2019/17923042019Online publication date: 26-Mar-2019
  • Show More Cited By

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  1. Crowd simulation rendering for web

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    Published In

    cover image ACM Conferences
    Web3D '15: Proceedings of the 20th International Conference on 3D Web Technology
    June 2015
    274 pages
    ISBN:9781450336475
    DOI:10.1145/2775292
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 18 June 2015

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    Author Tags

    1. crowd rendering
    2. crowd simulation
    3. instancing

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    Overall Acceptance Rate 27 of 71 submissions, 38%

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    View all
    • (2022)Lightweight Web3D Crowd Rendering for Online Massive Conferencing2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)10.1109/ISMAR-Adjunct57072.2022.00113(536-541)Online publication date: Oct-2022
    • (2020)Towards Web3D-based Lightweight Crowd Evacuation SimulationProceedings of the 25th International Conference on 3D Web Technology10.1145/3424616.3424708(1-9)Online publication date: 9-Nov-2020
    • (2019)Real-Time Large Crowd Rendering with Efficient Character and Instance Management on GPUInternational Journal of Computer Games Technology10.1155/2019/17923042019Online publication date: 26-Mar-2019
    • (2018)Web-based geometric acoustic simulatorProceedings of the 23rd International ACM Conference on 3D Web Technology10.1145/3208806.3208817(1-5)Online publication date: 20-Jun-2018

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