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Melton and mustaches: the character art and shot lighting pipelines of the order: 1886

Published: 31 July 2015 Publication History

Abstract

The character art pipeline on The Order: 1886 was built to maximize the reuse of as much high quality, meticulously crafted content across as diverse a cast of characters as possible. Some of the methods put in place to achieve these goals included a hybrid head scanning and conceptual characterization process, textile 3d scanning a library of detailed, tiling materials to rapidly surface period accurate costumes, and efficient workflow techniques for styling, shading, and simulating diverse hair types. A film-style shot lighting system was also implemented for use in real-time cinematics, allowing performance optimized dynamic lighting that could be quickly custom tailored to each camera cut in the game.

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  1. Melton and mustaches: the character art and shot lighting pipelines of the order: 1886

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      cover image ACM Conferences
      SIGGRAPH '15: ACM SIGGRAPH 2015 Talks
      July 2015
      82 pages
      ISBN:9781450336369
      DOI:10.1145/2775280
      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Published: 31 July 2015

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