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View all- Kitamura TSumi Y(2023)Using Gamification to Activate University Library UseHCI in Games10.1007/978-3-031-35930-9_23(343-359)Online publication date: 9-Jul-2023
This paper presents Secret SLQ, a pervasive mobile game that aims to encourage eight to fourteen year olds to engage with the State Library of Queensland. The game sets out to encourage people to visit and explore the library, as well as educate a ...
Tennis Real Play (TRP) is an interactive tennis game system constructed with models extracted from videos of real matches. The key techniques proposed for TRP include player modeling and video-based player/court rendering. For player model creation, we ...
Edutainment teaching/learning tools must be very "entertaining". Otherwise, the tools will lose its attraction soon or later. In order to become formal tools in everyday teaching/learning process, they must be something more and also "something less" ...
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