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LIBRARINTH interactive game to explore the library of the future

Published: 23 June 2015 Publication History

Abstract

This paper describes the design process of the LIBRARINTH interactive game, a demand-driven project based on the library sector input. The main goal of the Marble Maze-like game is to introduce new library services and events in a more fun, entertaining and explorative way. The game should facilitate the library in informing its public that it is in a transition of a traditional content warehouse to an interactive knowledge center and content provider. LIBRARINTH will attract users for the library-of-the-future exploration and by doing that keep them informed of what is going on in the library environment. On the one hand, LIBRARINTH is linked to a mobile application so that participants can consult the information that they collected while playing the game. On the other hand, the library can use the game statistics to discover which information is found interesting by their visitors. Based on this information they can anticipate their services and dynamically adjust the information that is provided in the game. In this paper, we mainly focus on the construction, mechanics and electronics of the maze and on the design of the mobile app, which is the game controller.

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    cover image ACM Conferences
    EICS '15: Proceedings of the 7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems
    June 2015
    316 pages
    ISBN:9781450336468
    DOI:10.1145/2774225
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 23 June 2015

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    Author Tags

    1. app
    2. human computer interaction
    3. interactive game
    4. library
    5. mechatronics
    6. spatiotemporal awareness

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    • Short-paper

    Funding Sources

    • iMinds
    • Ghent University
    • Industrial Design Center
    • ARhus

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    EICS'15
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    EICS '15 Paper Acceptance Rate 19 of 64 submissions, 30%;
    Overall Acceptance Rate 73 of 299 submissions, 24%

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