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Designing Creativity Support Tools for Failure

Published: 22 June 2015 Publication History

Abstract

Creative tools today strive to amplify our ability to create high-quality work. However, experiencing failure is also an important part of mastering creative skills. While experts have developed strategies for engaging in risky experiments and learning from mistakes, novices lack the experience and mindset needed to use failures as opportunities for growth. Current tools intimidate the unsure novice, as they are designed around showcasing success or critiquing finished work, rather than providing safe spaces for experimentation. To better support experiences of failure for novices, we instead propose flipping the value of failure in creativity tools from something to avoid to something to pursue actively. To do this, we develop a taxonomy of creative activities that people engage in when they aim to succeed. We then invert this taxonomy to derive a new set of creative activities where deliberate failure can provide a path towards creative confidence. Lastly, we envision possible creativity support tools as examples of the potential value of supporting activities where failure is encouraged and showcased.

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    cover image ACM Conferences
    C&C '15: Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition
    June 2015
    420 pages
    ISBN:9781450335980
    DOI:10.1145/2757226
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 22 June 2015

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    Author Tags

    1. creativity support tools
    2. design
    3. failure
    4. novice

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    • Poster

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    • NSF

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    C&C '15
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    C&C '15: Creativity and Cognition
    June 22 - 25, 2015
    Glasgow, United Kingdom

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    C&C '15 Paper Acceptance Rate 23 of 88 submissions, 26%;
    Overall Acceptance Rate 108 of 371 submissions, 29%

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    Cited By

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    • (2024)Understanding fraudulence in online qualitative studies: From the researcher's perspectiveProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642732(1-17)Online publication date: 11-May-2024
    • (2023)Intelligent Coaching Systems: Understanding One-to-many Coaching for Ill-defined Problem SolvingProceedings of the ACM on Human-Computer Interaction10.1145/35796147:CSCW1(1-24)Online publication date: 16-Apr-2023
    • (2023)Immersive Sampling: Exploring Sampling for Future Creative Practices in Media-Rich, Immersive SpacesProceedings of the 2023 ACM Designing Interactive Systems Conference10.1145/3563657.3596131(212-229)Online publication date: 10-Jul-2023
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    • (2022)Exploring visual stimuli as a support for novices’ creative engagement with digital musical interfacesJournal on Multimodal User Interfaces10.1007/s12193-022-00393-316:3(343-356)Online publication date: 1-Aug-2022
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    • (2021)Fixation and Creativity in Data Visualization Design: Experiences and Perspectives of Practitioners2021 IEEE Visualization Conference (VIS)10.1109/VIS49827.2021.9623297(76-80)Online publication date: Oct-2021
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