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The Haggle-O-Tron: Re-inventing Economic Transactions in Secondhand Retail

Published: 22 June 2015 Publication History

Abstract

Secondhand retail in the UK charity sector plays a number of important social and economic roles: charity shops are community focal points; money is generated for good causes; and goods are re-circulated that might otherwise be discarded as abject and unwanted. However, like much of the UK high street, the prosperity of charity shops is under significant threat from the rise of internet shopping. Access to online markets via smart phones equips customers to check prices for secondhand items, some customers then deploy information, usually from eBay, to haggle with shop staff. The Haggle-o-Tron playfully subverts both normative and emerging secondhand retail valuation practices by revealing secondhand goods' financial, moral, social and aesthetic properties. This paper reports on how we employ vibrant yet uncomplicated design interventions that embed the charity's values and ethos to reconfigure store-based economic transactions.

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References

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Barthel, R., Leder Mackley, K., Hudson-Smith, A., Karpovich, A., de Jode, M., Speed C. An internet of old things as an augmented memory system. Personal and Ubiquitous Computing, 17, (2013), 321--333.
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Cochoy, F. A sociology of market-things: on tending the garden of choices in mass retailing. The sociological review 55, s2, (2007), 109--129.
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Callon, M. and Muniesa, F. Economic markets as calculative collection devices. Organisation Studies 26, 8 (2005), 1220--1250.
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Gaver, W. Designing for Homo Ludens, Still. In (Re)searching the Digital Bauhaus. Binder, T., Löwgren, J., and Malmborg, L. (eds.). London: Springer, 2009.
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Gregson, N. & Crewe, L. Second-hand cultures. Berg 3PL, (2003).
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Miller, D. A Theory of Shopping. Cambridge and Oxford: Polity Press, (1998).
[7]
Sengers, P., Boehner, K., David, S. and Kaye, J. 'J'. Reflective design. In Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility (CC '05), ACM Press, (2005), 49--58.

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  • (2020)Voices of the Social SectorACM Transactions on Computer-Human Interaction10.1145/336836827:2(1-26)Online publication date: 20-Mar-2020

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    cover image ACM Conferences
    C&C '15: Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition
    June 2015
    420 pages
    ISBN:9781450335980
    DOI:10.1145/2757226
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 22 June 2015

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    Author Tags

    1. economic transactions
    2. ludic design
    3. reflective design
    4. second hand retail

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    C&C '15
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    C&C '15: Creativity and Cognition
    June 22 - 25, 2015
    Glasgow, United Kingdom

    Acceptance Rates

    C&C '15 Paper Acceptance Rate 23 of 88 submissions, 26%;
    Overall Acceptance Rate 108 of 371 submissions, 29%

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    • (2020)Voices of the Social SectorACM Transactions on Computer-Human Interaction10.1145/336836827:2(1-26)Online publication date: 20-Mar-2020

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