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Matchmaking Game Players On Public Transport

Published: 19 May 2015 Publication History

Abstract

This paper extends our recent work, called GameOn, which presented a system for allowing public transport commuters to engage in multiplayer games with fellow commuters traveling on the same bus or train. An important challenge for GameOn is to group players with reliable connections into the same game. In this case, the meaning of reliability has two dimensions. First, the network connectivity (TCP, UDP etc.) should be robust. Second, the players should be collocated with each other for a sufficiently long duration so that a game session will not be terminated by players leaving the public transport modality such as bus or train. In the GameOn paper, we focused on the first dimension while in this paper we describe detailed constraints and policies used by the matchmaker and discuss the influences of using GameOn on game design.

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Cited By

View all
  • (2017)Bus Stops as Interactive TouchpointsProceedings of the 12th Biannual Conference on Italian SIGCHI Chapter10.1145/3125571.3125593(1-6)Online publication date: 18-Sep-2017
  • (2017)City ExplorerProceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems10.1145/3027063.3053252(2825-2832)Online publication date: 6-May-2017
  • (2015)Simplifying Cooperation with End UsersProceedings of the 2015 on MobiSys PhD Forum10.1145/2752746.2752790(21-22)Online publication date: 18-May-2015

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Published In

cover image ACM Conferences
MobiGames '15: Proceedings of the 2nd Workshop on Mobile Gaming
May 2015
52 pages
ISBN:9781450334990
DOI:10.1145/2751496
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 19 May 2015

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Author Tags

  1. matchmaking
  2. mobile gaming
  3. p2p games
  4. public transportation

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  • Short-paper

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MobiSys'15
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MobiGames '15 Paper Acceptance Rate 7 of 8 submissions, 88%;
Overall Acceptance Rate 7 of 8 submissions, 88%

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Cited By

View all
  • (2017)Bus Stops as Interactive TouchpointsProceedings of the 12th Biannual Conference on Italian SIGCHI Chapter10.1145/3125571.3125593(1-6)Online publication date: 18-Sep-2017
  • (2017)City ExplorerProceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems10.1145/3027063.3053252(2825-2832)Online publication date: 6-May-2017
  • (2015)Simplifying Cooperation with End UsersProceedings of the 2015 on MobiSys PhD Forum10.1145/2752746.2752790(21-22)Online publication date: 18-May-2015

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