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Mind the Gap: From Desktop to App

Published: 18 May 2015 Publication History

Abstract

In this article we present a new mobile game, edugames4all MicrobeQuest!, that covers core learning objectives from the European curriculum on microbe transmission, food and hand hygiene, and responsible antibiotic use. The game is aimed at 9 to 12 year olds and it is based on the desktop version of the edugames4all platform games. We discuss the challenges and lessons learned transitioning from a desktop based game to a mobile app. We also present the seamless evaluation obtained by integrating the assessment of educational impact of the game into the game mechanics.

References

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K. Kiili. Digital game-based learning: Towards an experiential gaming model. The Internet and Higher Education, 8(1):13--24, 2005.
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P. Kostkova and A. Molnar. Educational games for creating awareness about health issues: The case of educational content evaluation integrated in the game. In Medicine 2.0 Conference. JMIR Publications Inc., Toronto, Canada, 2014.
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L. Mahapatra. Android Vs. iOS: What's The Most Popular Mobile Operating System In Your Country?, 2013. {Online; accessed 29-January-2015}.
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A. Molnar and P. Kostkova. Who poisoned hugh?-the star framework: Integrating learning objectives with storytelling. In Interactive Storytelling, pages 60--71. Springer Berlin Heidelberg, 2012.
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A. Molnar and P. Kostkova. If you build it would they play? challenges and solutions in adopting health games for children. In Proceedings of ACM SIGCHI Conference on Human Factors in Computing Systems, Let's talk about Failures: Why was the Game for Children not a Success, 2013.
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Cited By

View all
  • (2023)Learning Theories in Games That Teach Responsible Antibiotic Use: A Literature ReviewSustainability10.3390/su1505464315:5(4643)Online publication date: 6-Mar-2023
  • (2018)Learning about Hygiene and Antibiotic Resistance through Mobile GamesProceedings of the 2018 International Conference on Digital Health10.1145/3194658.3194682(95-99)Online publication date: 23-Apr-2018
  • (2016)Ubiquitous Bugs and Drugs Education for Children Through Mobile GamesProceedings of the 6th International Conference on Digital Health Conference10.1145/2896338.2896366(77-78)Online publication date: 11-Apr-2016
  • Show More Cited By

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Information

Published In

cover image ACM Other conferences
DH '15: Proceedings of the 5th International Conference on Digital Health 2015
May 2015
156 pages
ISBN:9781450334921
DOI:10.1145/2750511
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • OIC srl: Organizzazione Internazionale Congressi (International Congress Organization)

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 18 May 2015

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Author Tags

  1. children
  2. games
  3. games for health
  4. health
  5. mobile apps
  6. serious games

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DH '15
Sponsor:
  • OIC srl
DH '15: Digital Health 2015 Conference
May 18 - 20, 2015
Florence, Italy

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Cited By

View all
  • (2023)Learning Theories in Games That Teach Responsible Antibiotic Use: A Literature ReviewSustainability10.3390/su1505464315:5(4643)Online publication date: 6-Mar-2023
  • (2018)Learning about Hygiene and Antibiotic Resistance through Mobile GamesProceedings of the 2018 International Conference on Digital Health10.1145/3194658.3194682(95-99)Online publication date: 23-Apr-2018
  • (2016)Ubiquitous Bugs and Drugs Education for Children Through Mobile GamesProceedings of the 6th International Conference on Digital Health Conference10.1145/2896338.2896366(77-78)Online publication date: 11-Apr-2016
  • (2016)User Engagement with Digital Health TechnologiesWhy Engagement Matters10.1007/978-3-319-27446-1_6(127-156)Online publication date: 31-May-2016

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