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What not to wearable: using participatory workshops to explore wearable device form factors for blind users

Published: 18 May 2015 Publication History

Abstract

In this paper we document two participatory design workshops conducted with a team of eight visually impaired adults that explored features and form factors for a wearable navigation technology. We compare and contrast our experiences conducting a low-fidelity prototyping activity using office supplies and a medium-fidelity prototyping activity using electronic components and a scenario-based approach. While both sessions produced designs with similar features and form factors, participant engagement was much higher during the medium-fidelity session primarily due to the tangible materials used and the more directed structure of the activity. We present the resulting designs as well as recommendations for participatory design prototyping methods for wearable technology development, particularly for people with vision impairments.

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Cited By

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  • (2024)Understanding Expert Crafting Practices of Blind and Low Vision CreativesExtended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650960(1-8)Online publication date: 11-May-2024
  • (2023)Understanding the Role of Socio-Technical Infrastructures on the Organization of Access for the Mixed-Ability CollaboratorsACM SIGACCESS Accessibility and Computing10.1145/3584732.3584739(1-1)Online publication date: 15-Feb-2023
  • (2023)Evaluating Haptic Technology in Accessibility of Digital Audio Workstations for Visually Impaired CreativesACM SIGACCESS Accessibility and Computing10.1145/3584732.3584738(1-1)Online publication date: 15-Feb-2023
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  1. What not to wearable: using participatory workshops to explore wearable device form factors for blind users

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      cover image ACM Conferences
      W4A '15: Proceedings of the 12th International Web for All Conference
      May 2015
      214 pages
      ISBN:9781450333429
      DOI:10.1145/2745555
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      New York, NY, United States

      Publication History

      Published: 18 May 2015

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      Author Tags

      1. blind
      2. navigation
      3. participatory design
      4. wearable technology

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      • Short-paper

      Funding Sources

      • Toyota Motor Engineering & Manufacturing North America

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      W4A '15
      Sponsor:
      W4A '15: International Web for All Conference
      May 18 - 20, 2015
      Florence, Italy

      Acceptance Rates

      W4A '15 Paper Acceptance Rate 11 of 31 submissions, 35%;
      Overall Acceptance Rate 171 of 371 submissions, 46%

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      Cited By

      View all
      • (2024)Understanding Expert Crafting Practices of Blind and Low Vision CreativesExtended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650960(1-8)Online publication date: 11-May-2024
      • (2023)Understanding the Role of Socio-Technical Infrastructures on the Organization of Access for the Mixed-Ability CollaboratorsACM SIGACCESS Accessibility and Computing10.1145/3584732.3584739(1-1)Online publication date: 15-Feb-2023
      • (2023)Evaluating Haptic Technology in Accessibility of Digital Audio Workstations for Visually Impaired CreativesACM SIGACCESS Accessibility and Computing10.1145/3584732.3584738(1-1)Online publication date: 15-Feb-2023
      • (2023)Learning Music Blind: Understanding the Application of Technology to Support BLV Music LearningACM SIGACCESS Accessibility and Computing10.1145/3584732.3584737(1-1)Online publication date: 15-Feb-2023
      • (2023)Supporting Physical Activity in Later Life: Perspectives From Older AdultsACM SIGACCESS Accessibility and Computing10.1145/3584732.3584736(1-1)Online publication date: 15-Feb-2023
      • (2023)Understanding Social and Environmental Factors to Enable Collective Access Approaches to the Design of Captioning TechnologyACM SIGACCESS Accessibility and Computing10.1145/3584732.3584735(1-1)Online publication date: 15-Feb-2023
      • (2023)Exploring Collective Medical Knowledge and Tensions in Online ADHD CommunitiesACM SIGACCESS Accessibility and Computing10.1145/3584732.3584734(1-1)Online publication date: 15-Feb-2023
      • (2023)Applying Technology in a Hybrid-Fashion to Create Dementia-Inclusive Community SpacesACM SIGACCESS Accessibility and Computing10.1145/3584732.3584733(1-1)Online publication date: 15-Feb-2023
      • (2023)Teaching Inclusive Design Skills with the CIDER Assumption Elicitation TechniqueACM Transactions on Computer-Human Interaction10.1145/354907430:1(1-49)Online publication date: 7-Mar-2023
      • (2022)Learning Music Blind: Understanding the Application of Technology to Support BLV Music LearningProceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3517428.3550413(1-4)Online publication date: 23-Oct-2022
      • Show More Cited By

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