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Ubicomp beyond devices: people, objects, space and meaning

Published: 26 October 2014 Publication History

Abstract

We think that the time has come to move away from a traditional device-centric Ubiquitous Computing (Ubicomp) view of "spatial context" (e.g. location and orientation of a device) towards a more human- and meaning-centered view. Among other things, this includes the many meaningful spatial configurations of non-digital and digital objects and tools around us and also the presence and position of other human actors.

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Cited By

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  • (2024)Development and Evaluation of Embodied Metaphors for Exergame Design: Considering Older Adults’ Bodily Experiences and Individual PerceptionsHuman Aspects of IT for the Aged Population10.1007/978-3-031-61543-6_4(43-58)Online publication date: 1-Jun-2024
  • (2016)Reading and Responding to the Digital Footprints of Mobile VisitorsArchitecture and Interaction10.1007/978-3-319-30028-3_14(299-320)Online publication date: 10-Jun-2016
  • (2015)Interactive Displays through Mobile ProjectionProceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct10.1145/2786567.2795400(1126-1129)Online publication date: 24-Aug-2015

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    NordiCHI '14: Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational
    October 2014
    361 pages
    ISBN:9781450325424
    DOI:10.1145/2639189
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Published: 26 October 2014

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    NordiCHI '14 Paper Acceptance Rate 89 of 361 submissions, 25%;
    Overall Acceptance Rate 379 of 1,572 submissions, 24%

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    • (2024)Development and Evaluation of Embodied Metaphors for Exergame Design: Considering Older Adults’ Bodily Experiences and Individual PerceptionsHuman Aspects of IT for the Aged Population10.1007/978-3-031-61543-6_4(43-58)Online publication date: 1-Jun-2024
    • (2016)Reading and Responding to the Digital Footprints of Mobile VisitorsArchitecture and Interaction10.1007/978-3-319-30028-3_14(299-320)Online publication date: 10-Jun-2016
    • (2015)Interactive Displays through Mobile ProjectionProceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct10.1145/2786567.2795400(1126-1129)Online publication date: 24-Aug-2015

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