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Interactive relighting of arbitrary rough surfaces

Published: 27 July 2014 Publication History

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References

[1]
Crassin, C., Neyret, F., Sainz, M., Green, S., and Eisemann, E. 2011. Interactive indirect illumination using voxel cone tracing. Computer Graphics Forum.
[2]
Franke, T. 2013. Delta light propagation volumes for mixed reality. In 2013 IEEE International Symposium on Mixed and Augmented Reality.
[3]
Kan, P., and Kaufmann, H. 2013. Differential irradiance caching for fast high-quality light transport between virtual and real worlds. In 2013 IEEE International Symposium on Mixed and Augmented Reality.
[4]
Lensing, P., and Broll, W. 2012. Instant indirect illumination for dynamic mixed reality scenes. In 2012 IEEE International Symposium on Mixed and Augmented Reality.

Cited By

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  • (2023)Delta Path Tracing for Real-Time Global Illumination in Mixed Reality2023 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR55154.2023.00020(44-52)Online publication date: Mar-2023

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cover image ACM Conferences
SIGGRAPH '14: ACM SIGGRAPH 2014 Posters
July 2014
110 pages
ISBN:9781450329583
DOI:10.1145/2614217
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Publication History

Published: 27 July 2014

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Cited By

View all
  • (2023)Delta Path Tracing for Real-Time Global Illumination in Mixed Reality2023 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR55154.2023.00020(44-52)Online publication date: Mar-2023

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