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Simply Spinning: Extending Current Design Frameworks for Kinesthetic Empathy

Published: 15 January 2015 Publication History

Abstract

We describe design considerations in Serpentine Dance, Refocused (SDR), an interactive movement installation that pays homage to Loïe Fuller's mesmerizing creations of light and motion. Our design goals were inspired by kinesthetic empathy research. Fuller created the Serpentine Dance (1891) at a time when many artists turned to abstraction as a way for audiences to engage with the essence of motion rather than narrative plots. We sought to heighten the feeling of kinesthetic empathy through creating an interactive environment where audience members could physically engage and reflect on the sensation of spinning, a prominent action in the Serpentine Dance. Through our analysis of SDR we found that our design intentions relating to kinesthetic empathy were not addressed by current design frameworks for kinesthetic interactions. Based on kinesthetic empathy research, we restructure and extend these frameworks into an evaluative and generative framework for interactive systems. We propose that kinesthetic empathy is the center of all movement interactions. This broader definition of kinesthetic empathy can be used to evaluate and generate a wide variety of movement interactions. We discuss the design of SDR through the lens of our evaluative framework.

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  • (2023)Towards Advancing Body Maps as Research Tool for Interaction DesignProceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3569009.3573838(1-14)Online publication date: 26-Feb-2023
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cover image ACM Conferences
TEI '15: Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction
January 2015
766 pages
ISBN:9781450333054
DOI:10.1145/2677199
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Publication History

Published: 15 January 2015

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Author Tags

  1. audience engagement
  2. interaction design
  3. kinesthetic awareness
  4. kinesthetic empathy
  5. kinesthetic experience

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TEI '15 Paper Acceptance Rate 63 of 222 submissions, 28%;
Overall Acceptance Rate 393 of 1,367 submissions, 29%

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Cited By

View all
  • (2023)A Design Vocabulary for Data PhysicalizationACM Transactions on Computer-Human Interaction10.1145/361736631:1(1-62)Online publication date: 29-Nov-2023
  • (2023)Intercorporeal Biofeedback for Movement LearningACM Transactions on Computer-Human Interaction10.1145/358242830:3(1-40)Online publication date: 30-Jan-2023
  • (2023)Towards Advancing Body Maps as Research Tool for Interaction DesignProceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3569009.3573838(1-14)Online publication date: 26-Feb-2023
  • (2022)Move to Design: Tactics and Challenges of Playful Movement-based Interaction Designers’ Experiences during the Covid-19 PandemicProceedings of the 17th International Conference on the Foundations of Digital Games10.1145/3555858.3555925(1-8)Online publication date: 5-Sep-2022
  • (2022)The I-TEC Design Framework for Kinesthetic Transmission in Online SpacesProceedings of the 8th International Conference on Movement and Computing10.1145/3537972.3537987(1-12)Online publication date: 22-Jun-2022
  • (2021)Evoking Empathy: A Framework for Describing Empathy ToolsProceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3430524.3440644(1-15)Online publication date: 14-Feb-2021
  • (2018)Documenting the Elusive and Ephemeral in Embodied Design Ideation ActivitiesMultimodal Technologies and Interaction10.3390/mti20300352:3(35)Online publication date: 24-Jun-2018
  • (2018)Where Kinesthetic Empathy meets Kinetic DesignProceedings of the 5th International Conference on Movement and Computing10.1145/3212721.3212847(1-4)Online publication date: 28-Jun-2018
  • (2017)Embodied Design Ideation MethodsProceedings of the 2017 CHI Conference on Human Factors in Computing Systems10.1145/3025453.3025873(5158-5170)Online publication date: 2-May-2017
  • (2017)Kinecting with OrangutansProceedings of the 2017 CHI Conference on Human Factors in Computing Systems10.1145/3025453.3025729(6075-6088)Online publication date: 2-May-2017
  • Show More Cited By

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