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Coexistent space: toward seamless integration of real, virtual, and remote worlds for 4D+ interpersonal interaction and collaboration

Published: 24 November 2014 Publication History

Abstract

Three worlds are integral to our daily life: the real world, virtual world, and remote world. In the paper, there is proposed coexistent space where networked users can communicate, interact, and collaborate together by exchanging 4D+ sensation, human intension, and emotion. The 4D+ sensation includes 3D vision, 3D sound, force and torque, touch, and movements. The coexistent space is generated by seamless integration of real, virtual, and remote worlds while networked users experience the feeling of coexistence through 4D+ bi-directional interaction. Initial software framework and experimental results for interaction between multiple remote users are shown successfully.

References

[1]
Henry Fuchs, A. S., and Bazin, J.-C. 2014. Immersive 3d telepresence. IEEE magazine on Computer 47, 7 (July), 46--52.
[2]
Lanier, J. 2001. Scientific American 284, 4, 68--75.
[3]
Stephan Beck, Andre Kunert, A. K., and Froehlich, B. 2013. Immersive group-to-group telepresence. IEEE Transactions on Visualization and Computer Graphics 19, 4, 616--625.

Cited By

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  • (2021)Immersive Virtual-Reality-Based Streaming Distance Education System for Solar Dynamics Observatory: A Case StudyApplied Sciences10.3390/app1119893211:19(8932)Online publication date: 25-Sep-2021
  • (2021)A Survey of Needs and Features for Augmented Reality Collaborations in Collocated SpacesProceedings of the ACM on Human-Computer Interaction10.1145/34492435:CSCW1(1-21)Online publication date: 22-Apr-2021
  • (2019)Network-Oriented Real-Time Embedded System Considering Synchronous Joint Space Motion for an Omnidirectional Mobile RobotElectronics10.3390/electronics80303178:3(317)Online publication date: 13-Mar-2019
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  1. Coexistent space: toward seamless integration of real, virtual, and remote worlds for 4D+ interpersonal interaction and collaboration

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      cover image ACM Other conferences
      SA '14: SIGGRAPH Asia 2014 Autonomous Virtual Humans and Social Robot for Telepresence
      November 2014
      51 pages
      ISBN:9781450332439
      DOI:10.1145/2668956
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 24 November 2014

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      Author Tags

      1. constant time
      2. global illumination
      3. radiosity

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      • Research-article

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      SA'14
      SA'14: SIGGRAPH Asia 2014
      December 3 - 6, 2014
      Shenzhen, China

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      Overall Acceptance Rate 178 of 869 submissions, 20%

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      Cited By

      View all
      • (2021)Immersive Virtual-Reality-Based Streaming Distance Education System for Solar Dynamics Observatory: A Case StudyApplied Sciences10.3390/app1119893211:19(8932)Online publication date: 25-Sep-2021
      • (2021)A Survey of Needs and Features for Augmented Reality Collaborations in Collocated SpacesProceedings of the ACM on Human-Computer Interaction10.1145/34492435:CSCW1(1-21)Online publication date: 22-Apr-2021
      • (2019)Network-Oriented Real-Time Embedded System Considering Synchronous Joint Space Motion for an Omnidirectional Mobile RobotElectronics10.3390/electronics80303178:3(317)Online publication date: 13-Mar-2019
      • (2019)Open Embedded Real-time Controllers for Industrial Distributed Control SystemsElectronics10.3390/electronics80202238:2(223)Online publication date: 17-Feb-2019
      • (2018)Remote Video Figure Achieves Smooth Cooperative Movement in a Bidirectional Telepresence Robot EnvironmentCollaboration and Technology10.1007/978-3-319-99504-5_8(91-104)Online publication date: 8-Aug-2018
      • (2017)Multifinger interaction between remote users in avatar‐mediated telepresenceComputer Animation and Virtual Worlds10.1002/cav.177828:3-4Online publication date: 27-Apr-2017
      • (2016)Designing the Appearance of a Telepresence Robot, M4K: A Case StudyCultural Robotics10.1007/978-3-319-42945-8_3(33-43)Online publication date: 26-Jul-2016
      • (2015)An HMD-based mixed reality system for avatar-mediated remote collaboration with bare-hand interactionProceedings of the 25th International Conference on Artificial Reality and Telexistence and 20th Eurographics Symposium on Virtual Environments10.5555/2852313.2852322(61-68)Online publication date: 28-Oct-2015

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