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Designing a serious game for community-based disease prevention in the Amazon

Published: 11 November 2014 Publication History

Abstract

Many developing regions around the world rely on community-based healthcare strategies and practices to deal with prevention and control of often neglected diseases, by educating the local population and healthcare professionals, on the mechanisms by which such diseases spread and how they can be controlled. In this paper we describe a multiplayer serious game designed to raise awareness, and foster adoption of preventive measures among local citizens and community-health professionals about Leishmaniosis. We also discuss how the underlying concept for this game and its mechanics have been iteratively designed and developed in collaboration with a group of people with relevant medical and research expertise as well as practical knowledge resulting from working with our target population.

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  • (2021)Point of ContactProceedings of the ACM on Human-Computer Interaction10.1145/34747015:CHI PLAY(1-19)Online publication date: 6-Oct-2021

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    ACE '14: Proceedings of the 11th Conference on Advances in Computer Entertainment Technology
    November 2014
    422 pages
    ISBN:9781450329453
    DOI:10.1145/2663806
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 11 November 2014

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    Author Tags

    1. community education
    2. disease prevention
    3. games for healthcare
    4. mobile computing
    5. serious games

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    Overall Acceptance Rate 36 of 90 submissions, 40%

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    • (2021)Point of ContactProceedings of the ACM on Human-Computer Interaction10.1145/34747015:CHI PLAY(1-19)Online publication date: 6-Oct-2021

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