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VRMixer: mixing video and real world with video segmentation

Published: 11 November 2014 Publication History

Abstract

This paper presents VRMixer, a system that mixes real world and a video clip letting a user enter the video clip and realize a virtual co-starring role with people appearing in the clip. Our system constructs a simple virtual space by allocating video frames and the people appearing in the clip within the user's 3D space. By measuring the user's 3D depth in real time, the time space of the video clip and the user's 3D space become mixed. VRMixer automatically extracts human images from a video clip by using a video segmentation technique based on 3D graph cut segmentation that employs face detection to detach the human area from the background. A virtual 3D space (i.e., 2.5D space) is constructed by positioning the background in the back and the people in the front. In the video clip, the user can stand in front of or behind the people by using a depth camera. Real objects that are closer than the distance of the clip's background will become part of the constructed virtual 3D space. This synthesis creates a new image in which the user appears to be a part of the video clip, or in which people in the clip appear to enter the real world. We aim to realize "video reality," i.e., a mixture of reality and video clips using VRMixer.

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Cited By

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  • (2024)DanceUnisoner: A Parametric, Visual, and Interactive Simulation Interface for Choreographic Composition of Group DanceIEICE Transactions on Information and Systems10.1587/transinf.2023EDP7063E107.D:3(386-399)Online publication date: 1-Mar-2024
  • (2018)Image Blurring Method for Enhancing Digital Content Viewing ExperienceHuman-Computer Interaction. Theories, Methods, and Human Issues10.1007/978-3-319-91238-7_29(355-370)Online publication date: 1-Jun-2018
  • (2018)A Method for Enriching Video-Watching Experience with Applied Effects Based on Eye MovementsMultiMedia Modeling10.1007/978-3-030-05716-9_44(547-553)Online publication date: 11-Dec-2018
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    cover image ACM Other conferences
    ACE '14: Proceedings of the 11th Conference on Advances in Computer Entertainment Technology
    November 2014
    422 pages
    ISBN:9781450329453
    DOI:10.1145/2663806
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    New York, NY, United States

    Publication History

    Published: 11 November 2014

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    Author Tags

    1. 2.5D
    2. 3D graph cut segmentation
    3. human extraction
    4. mixed media
    5. visual interaction

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    ACE '14 Paper Acceptance Rate 36 of 90 submissions, 40%;
    Overall Acceptance Rate 36 of 90 submissions, 40%

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    Cited By

    View all
    • (2024)DanceUnisoner: A Parametric, Visual, and Interactive Simulation Interface for Choreographic Composition of Group DanceIEICE Transactions on Information and Systems10.1587/transinf.2023EDP7063E107.D:3(386-399)Online publication date: 1-Mar-2024
    • (2018)Image Blurring Method for Enhancing Digital Content Viewing ExperienceHuman-Computer Interaction. Theories, Methods, and Human Issues10.1007/978-3-319-91238-7_29(355-370)Online publication date: 1-Jun-2018
    • (2018)A Method for Enriching Video-Watching Experience with Applied Effects Based on Eye MovementsMultiMedia Modeling10.1007/978-3-030-05716-9_44(547-553)Online publication date: 11-Dec-2018
    • (2017)OngaCREST Project: Building a Similarity-Aware Information Environment for a Content-Symbiotic SocietyHuman-Harmonized Information Technology, Volume 210.1007/978-4-431-56535-2_1(1-39)Online publication date: 21-Apr-2017
    • (2016)HappyFeetProceedings of the 42nd Graphics Interface Conference10.5555/3076132.3076156(117-124)Online publication date: 1-Jun-2016

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