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Digital Gaming for Co-Creativity in Learning: Theory-Framed Co-Design with School Communities

Published: 02 October 2014 Publication History

Abstract

C2Learn (www.c2learn.eu) is an ongoing European research project aimed at fostering co-creativity in learning. Playfulness and in particular digital gaming constitute the project's chosen means for learner involvement. Game design defines the elements of learners' playful digital experiences and produces the specifications for the development of the corresponding digital games and other playful activities. End-user school communities are engaged in iterative dialogic cycles leading to the various design decisions and their implementation. The paper particularly focuses on educational scenarios, i.e. the aspect of the design of the C2Learn solution which is most strongly shaped by the collaborating school communities and framed by their educational realities. The development of educational scenarios in C2Learn is a design tool aiming to provide input directly from educational practice, so that the innovative technologies deployed and practices introduced will correspond to the needs, circumstances, expectations and aspirations of the end users.

References

[1]
Chappell, K., Craft, A., Rolfe, L., and Jobbins, V. 2012. Humanising Creativity: valuing our journeys of becoming. International Journal of Education and the Arts 13, 8, 1--35.
[2]
Chappell, K. 2008. Towards Humanising Creativity. UNESCO Observatory E-Journal Special Issue on Creativity, Policy and Practice Discourses: productive tensions in the new millennium 1, 3.
[3]
Craft, A. 2008. Trusteeship, Wisdom and the Creative Future of Education? UNESCO Observatory E-Journal Special Issue on Creativity, Policy and Practice Discourses: productive tensions in the new millennium 1, 3.
[4]
Scaltsas, T., and Alexopoulos, C. 2013. Creative Emotional Reasoning. C2Learn project deliverable no. D2.1.1. Available at www.c2learn.eu, accessed on 22 May 2014.
[5]
Scaltsas, T., and Alexopoulos, C. 2014. Creative Emotional Reasoning. C2Learn project deliverable no. D2.1.2. Available at www.c2learn.eu, accessed on 22 May 2014.
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Craft, A., Chappell, K., and Walsh, C. 2013. C2Learn Learning Design for CER. C2Learn project deliverable no. D2.2.1. Available at www.c2learn.eu, accessed on 22 May 2014.
[7]
Chappell, K., Craft, A., and Walsh, C., with Koulouris, P. 2014. C2Learn Learning Design for CER. C2Learn project deliverable no. D2.2.2. Available at www.c2learn.eu, accessed on 22 May 2014.
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Scaltsas, T., Stenning, K., Alexopoulos, K., Craft, A., Walsh, C., and Chappell, K. 2013. Co-creativity Assessment Methodology. C2Learn project deliverable no. D2.3.1. Available at www.c2learn.eu, accessed on 22 May 2014.
[9]
Deterding, S., Björk, S., Nacke, L.E., Dixon, D., and Lawley, E. 2013. Designing Gamification: Creating Gameful and Playful Experiences. CHI'13 Extended Abstracts on Human Factors in Computing Systems, 3263--3266.
[10]
Dimaraki, E., Ed. 2013. C2Learn Scenarios, Use Cases and User Requirements. C2Learn project deliverable no. D5.1.1. Available at www.c2learn.eu, accessed on 22 May 2014.
[11]
Dimaraki, E., and Koulouris, P., Ed. 2013. C2Learn Scenarios, Use Cases and User Requirements. C2Learn project deliverable no. D5.1.2. Available at www.c2learn.eu, accessed on 22 May 2014.
[12]
Koulouris, P., and Dimaraki, E., Ed. 2014. C2Learn Scenarios, Use Cases and User Requirements. C2Learn project deliverable no. D5.1.3. Available at www.c2learn.eu, accessed on 22 May 2014.
[13]
Dimaraki, E.V., Schmoelz, A., and Koulouris, P. 2013. Scenarios as Pedagogical Devices: designing activities for game-based learning. ICERI2013 Proceedings, 3203--3209.

Cited By

View all
  • (2022)A review of research with co-design methods in health educationOpen Education Studies10.1515/edu-2022-00174:1(273-295)Online publication date: 18-Jul-2022
  • (2022)Against the rules – disrupting and reassessing discursive practices of playfulnessDisability & Society10.1080/09687599.2022.207270739:3(620-641)Online publication date: 6-May-2022
  • (2021)StoryDrawerExtended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411763.3451785(1-6)Online publication date: 8-May-2021
  • Show More Cited By

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Information & Contributors

Information

Published In

cover image ACM Other conferences
PCI '14: Proceedings of the 18th Panhellenic Conference on Informatics
October 2014
355 pages
ISBN:9781450328975
DOI:10.1145/2645791
  • General Chairs:
  • Katsikas Sokratis,
  • Hatzopoulos Michael,
  • Apostolopoulos Theodoros,
  • Anagnostopoulos Dimosthenis,
  • Program Chairs:
  • Carayiannis Elias,
  • Varvarigou Theodora,
  • Nikolaidou Mara
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

In-Cooperation

  • Greek Com Soc: Greek Computer Society
  • Univ. of Piraeus: University of Piraeus
  • National and Kapodistrian University of Athens: National and Kapodistrian University of Athens
  • Athens U of Econ & Business: Athens University of Economics and Business

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 02 October 2014

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Author Tags

  1. Co-creativity
  2. co-creative thinking
  3. digital games
  4. educational scenarios
  5. school-community-centred co-design

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  • Refereed limited

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PCI '14

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PCI '14 Paper Acceptance Rate 51 of 102 submissions, 50%;
Overall Acceptance Rate 190 of 390 submissions, 49%

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Cited By

View all
  • (2022)A review of research with co-design methods in health educationOpen Education Studies10.1515/edu-2022-00174:1(273-295)Online publication date: 18-Jul-2022
  • (2022)Against the rules – disrupting and reassessing discursive practices of playfulnessDisability & Society10.1080/09687599.2022.207270739:3(620-641)Online publication date: 6-May-2022
  • (2021)StoryDrawerExtended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411763.3451785(1-6)Online publication date: 8-May-2021
  • (2020)It Is Your Turn: Collaborative Ideation With a Co-Creative Robot through SketchProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376258(1-14)Online publication date: 21-Apr-2020

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