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Copper country programmers: a novel curriculum for beginning programmers in middle and high school (abstract only)

Published: 05 March 2014 Publication History

Abstract

With the continued and alarming lack of involvement in computing among college students, attention has recently focused on engaging students at the middle and high school levels. Our "Copper Country Programmers" club began as a community outreach program to fill a gap left by the elimination of the computing curriculum in the local school district. In our club, university faculty and students provide curriculum, tools, and classroom tutoring for young novice programmers across the school district. Our curriculum teaches programming through a series of exercises involving HTML, BASIC, LOGO, and Processing (a graphics-oriented Java variant.) Contrary to some other approaches, we present students initially with a low level, bare bones programming model and development environment, then gradually increase the functionality and complexity. We find that students readily grasp the simple, transparent initial model, then experience first-hand the motivations for adding functionality (and complexity). Our cross-curricular programming topics include graphic design, interactive fiction, computer generated poetry, mathematical simulation, computational geometry, game physics, computer art, artificial intelligence, video game development, and critical thinking. We provide examples of our curriculum, student work, problems encountered, and how they were resolved.

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  1. Copper country programmers: a novel curriculum for beginning programmers in middle and high school (abstract only)

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        cover image ACM Conferences
        SIGCSE '14: Proceedings of the 45th ACM technical symposium on Computer science education
        March 2014
        800 pages
        ISBN:9781450326056
        DOI:10.1145/2538862
        Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        Published: 05 March 2014

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        Author Tags

        1. K-12 computer science curriculum
        2. K-12 instruction
        3. community outreach

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        Acceptance Rates

        SIGCSE '14 Paper Acceptance Rate 108 of 274 submissions, 39%;
        Overall Acceptance Rate 1,595 of 4,542 submissions, 35%

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