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Unwinding after work: an in-car mood induction system for semi-autonomous driving

Published: 28 October 2013 Publication History

Abstract

We present a concept for an in-car system to support unwinding after work. It consists of a mood sensing steering wheel, an interactive in-car environment and a tangible input device. The in-car environment incorporates a basic state that uses color to relax or energize the driver, and an exploratory state that intends to immerse the user into a simulated environment. In the exploratory state, the user plays with a tangible input device allowing the simulated environment to appear. This environment includes images and sounds related to a certain theme. Our preliminary research findings reveal that users felt significantly calmer and marginally significantly better after interacting with the simulated environment. Results from the semi-structured interviews demonstrated that the majority of people appreciated the system and thought it might be effective to support unwinding. These outcomes demonstrate potential in the concept, but testing in a more realistic setting is necessary.

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Cited By

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  • (2024)Tangible Affect: A Literature Review of Tangible Interactive Systems Addressing Human Core Affect, Emotions and MoodsProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661608(424-440)Online publication date: 1-Jul-2024
  • (2022)The “DAUX Framework”: A Need-Centered Development Approach to Promote Positive User Experience in the Development of Driving AutomationUser Experience Design in the Era of Automated Driving10.1007/978-3-030-77726-5_10(237-271)Online publication date: 1-Jan-2022
  • (2021)Designing for Driver's Emotional Transitions and Rituals13th International Conference on Automotive User Interfaces and Interactive Vehicular Applications10.1145/3409118.3475143(126-136)Online publication date: 9-Sep-2021
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cover image ACM Other conferences
AutomotiveUI '13: Proceedings of the 5th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
October 2013
281 pages
ISBN:9781450324786
DOI:10.1145/2516540
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • Eindhoven University of Technology Department of Industrial Design: Eindhoven University of Technology, Department of Industrial Design

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 28 October 2013

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Author Tags

  1. color
  2. mood
  3. simulated environment
  4. tangible input device
  5. tangible interface
  6. unwinding from work

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  • Research-article

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AutomotiveUI '13
Sponsor:
  • Eindhoven University of Technology Department of Industrial Design

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AutomotiveUI '13 Paper Acceptance Rate 41 of 67 submissions, 61%;
Overall Acceptance Rate 248 of 566 submissions, 44%

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Cited By

View all
  • (2024)Tangible Affect: A Literature Review of Tangible Interactive Systems Addressing Human Core Affect, Emotions and MoodsProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661608(424-440)Online publication date: 1-Jul-2024
  • (2022)The “DAUX Framework”: A Need-Centered Development Approach to Promote Positive User Experience in the Development of Driving AutomationUser Experience Design in the Era of Automated Driving10.1007/978-3-030-77726-5_10(237-271)Online publication date: 1-Jan-2022
  • (2021)Designing for Driver's Emotional Transitions and Rituals13th International Conference on Automotive User Interfaces and Interactive Vehicular Applications10.1145/3409118.3475143(126-136)Online publication date: 9-Sep-2021
  • (2021)Eliciting User Needs and Design Requirements for User Experience in Fully Automated VehiclesInternational Journal of Human–Computer Interaction10.1080/10447318.2021.193787538:3(227-239)Online publication date: 11-Jun-2021
  • (2021)How to Increase Automated Vehicles’ Acceptance through In-Vehicle Interaction Design: A ReviewInternational Journal of Human–Computer Interaction10.1080/10447318.2020.186051737:4(308-330)Online publication date: 1-Jan-2021
  • (2020)Smart City and High-Tech Urban Interventions Targeting Human Health: An Equity-Focused Systematic ReviewInternational Journal of Environmental Research and Public Health10.3390/ijerph1707232517:7(2325)Online publication date: 30-Mar-2020
  • (2020)Where We Come from and Where We Are Going: A Systematic Review of Human Factors Research in Driving AutomationApplied Sciences10.3390/app1024891410:24(8914)Online publication date: 14-Dec-2020
  • (2020)Exploring User Needs and Design Requirements in Fully Automated VehiclesExtended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3334480.3382881(1-9)Online publication date: 25-Apr-2020
  • (2018)Towards Understanding Emotional Reactions of Driver-Passenger Dyads in Automated Driving2018 13th IEEE International Conference on Automatic Face & Gesture Recognition (FG 2018)10.1109/FG.2018.00093(585-592)Online publication date: May-2018
  • (2017)Using Multimodal Displays to Signify Critical Handovers of Control to Distracted Autonomous Car DriversInternational Journal of Mobile Human Computer Interaction10.4018/ijmhci.20170701019:3(1-16)Online publication date: 1-Jul-2017
  • Show More Cited By

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