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Hand and foot gesture interaction for handheld devices

Published: 21 October 2013 Publication History

Abstract

In this paper we present hand and foot based immersive multimodal interaction approach for handheld devices. A smart phone based immersive football game is designed as a proof of concept. Our proposed method combines input modalities (i.e. hand & foot) and provides a coordinated output to both modalities along with audio and video. In this work, human foot gesture is detected and tracked using template matching method and Tracking-Learning-Detection (TLD) framework. We evaluated our system's usability through a user study in which we asked participants to evaluate proposed interaction method. Our preliminary evaluation demonstrates the efficiency and ease of use of proposed multimodal interaction approach.

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References

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Cited By

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  • (2023)Worldwide Overview and Country Differences in Metaverse Research: A Bibliometric AnalysisSustainability10.3390/su1504354115:4(3541)Online publication date: 15-Feb-2023
  • (2022)ShoeTect: Detecting Body Posture, Ambulation Activity, Gait Abnormalities, and Terrain with Multisensory Smart FootwearProceedings of the 7th International Workshop on Sensor-based Activity Recognition and Artificial Intelligence10.1145/3558884.3558904(1-10)Online publication date: 19-Sep-2022
  • (2020)Extreme Learning Machines Classification of Kick GestureProceedings of ELM201910.1007/978-3-030-58989-9_18(171-180)Online publication date: 12-Sep-2020
  • Show More Cited By

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  1. Hand and foot gesture interaction for handheld devices

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    cover image ACM Conferences
    MM '13: Proceedings of the 21st ACM international conference on Multimedia
    October 2013
    1166 pages
    ISBN:9781450324045
    DOI:10.1145/2502081
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 21 October 2013

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    Author Tags

    1. HCI
    2. foot gesture
    3. immersive multimodal interaction
    4. mobile
    5. smart phone games
    6. vibrotactile

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    MM '13
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    MM '13: ACM Multimedia Conference
    October 21 - 25, 2013
    Barcelona, Spain

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    MM '13 Paper Acceptance Rate 47 of 235 submissions, 20%;
    Overall Acceptance Rate 2,145 of 8,556 submissions, 25%

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    Cited By

    View all
    • (2023)Worldwide Overview and Country Differences in Metaverse Research: A Bibliometric AnalysisSustainability10.3390/su1504354115:4(3541)Online publication date: 15-Feb-2023
    • (2022)ShoeTect: Detecting Body Posture, Ambulation Activity, Gait Abnormalities, and Terrain with Multisensory Smart FootwearProceedings of the 7th International Workshop on Sensor-based Activity Recognition and Artificial Intelligence10.1145/3558884.3558904(1-10)Online publication date: 19-Sep-2022
    • (2020)Extreme Learning Machines Classification of Kick GestureProceedings of ELM201910.1007/978-3-030-58989-9_18(171-180)Online publication date: 12-Sep-2020
    • (2019)MagicHand: Interact with IoT Devices in Augmented Reality Environment2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)10.1109/VR.2019.8798053(1738-1743)Online publication date: Mar-2019
    • (2019)Accurate and Fast Classification of Foot Gestures for Virtual Locomotion2019 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR.2019.000-6(178-189)Online publication date: Oct-2019
    • (2018)Gesture Recognition Using Ambient LightProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/31917722:1(1-28)Online publication date: 26-Mar-2018
    • (2018)Better Understanding of Foot GesturesProceedings of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3173574.3173908(1-12)Online publication date: 21-Apr-2018
    • (2018)Hand gesture recognition based on concentric circular scan lines and weighted K-nearest neighbor algorithmMultimedia Tools and Applications10.1007/s11042-016-4265-677:1(209-223)Online publication date: 1-Jan-2018
    • (2017)CapSolesProceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services10.1145/3098279.3098545(1-14)Online publication date: 4-Sep-2017
    • (2017)Evaluation of hand-foot coordinated quadruped interaction for mobile applicationsJournal on Multimodal User Interfaces10.1007/s12193-017-0254-y11:4(315-325)Online publication date: 16-Nov-2017
    • Show More Cited By

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