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Great expectations: what do children expect from their technology?

Published: 29 May 2014 Publication History

Abstract

Children of the digital generation have expectations of technology that may or may not reflect the expectations of the adults around them. This paper explores the expectations of and attitudes towards technology of a group of young Deaf children while interacting with a computer game application. We found that the children expect seamless, intuitive behaviour from technology in part based on their existing experience with game platforms, mobile technology, and other computer games. In addition to high expectations of the technology, the children were highly adaptive to unfamiliar interfaces, tolerant of prototype deficiencies once they were familiar with the prototyping approach and could readily interact with new game elements. The challenge for developers is to create applications that harness the creativity of the digital generation and meet their high expectations. We suggest that involvement of children within the development approach will assist in meeting these goals.

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Cited By

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  • (2017)The impacts of deaf culture on designing with deaf childrenProceedings of the 29th Australian Conference on Computer-Human Interaction10.1145/3152771.3152786(135-142)Online publication date: 28-Nov-2017
  • (2017)How design involvement impacts Deaf children2017 International Conference on Research and Innovation in Information Systems (ICRIIS)10.1109/ICRIIS.2017.8002527(1-6)Online publication date: Jul-2017

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cover image ACM Conferences
SIGSIM-CPR '14: Proceedings of the 52nd ACM conference on Computers and people research
May 2014
204 pages
ISBN:9781450326254
DOI:10.1145/2599990
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Publication History

Published: 29 May 2014

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Author Tags

  1. attitude towards technology
  2. child computer interaction
  3. children
  4. deaf
  5. deaf children

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SIGSIM-CPR '14 Paper Acceptance Rate 26 of 35 submissions, 74%;
Overall Acceptance Rate 300 of 480 submissions, 63%

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Cited By

View all
  • (2017)The impacts of deaf culture on designing with deaf childrenProceedings of the 29th Australian Conference on Computer-Human Interaction10.1145/3152771.3152786(135-142)Online publication date: 28-Nov-2017
  • (2017)How design involvement impacts Deaf children2017 International Conference on Research and Innovation in Information Systems (ICRIIS)10.1109/ICRIIS.2017.8002527(1-6)Online publication date: Jul-2017

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