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The implications of a theory of play for the design of computer toys (panel)

Published: 03 August 1997 Publication History
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References

[1]
Gilligan, C. (1982) In a different voice: Psychological theory and women's development. Cambridge, MA: Harvard University Press.
[2]
Kafai, Y. B. (1996) Electronic play worlds: Gender differences in children's construction of video games. In Kafai, Y and., M. (Eds.) Constructionism in practice: Designing, thinking and learning in a digital world. New Jersey: Lawrence Erlbaum Associates. p. 97-123.
[3]
Schofield, J. W. (1995) Computers and classroom culture. New York: Cambridge University Press.
[4]
Sutton-Smith, B. and Magee, M. A. (1989) Reversible Childhood. Play and Culture, 1989, 2, 52-63.
[5]
Sutton-Smith, B. (1986) Toys as culture. New York: Gardner Press.
[6]
Tannen, Deborah (1990) You just don't understand : women and men in conversation. New York : Morrow, c 1990.
[7]
Turkle, S. and, Papert, S. (1991) Epistemological pluralism and the revaluation of the concrete. In Harel, I. and Papert, S. (Ed.) Constructionism. Norwood, NJ: Ablex Publishing Co. p. 161- 191.
[8]
Vygotsky, L. S. (1978) Mind in Society: The development of higher psychological processes. Cambridge, Mass: Harvard University Press.

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cover image ACM Conferences
SIGGRAPH '97: Proceedings of the 24th annual conference on Computer graphics and interactive techniques
August 1997
512 pages
ISBN:0897918967

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ACM Press/Addison-Wesley Publishing Co.

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Published: 03 August 1997

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SIGGRAPH '97 Paper Acceptance Rate 48 of 265 submissions, 18%;
Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

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