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Realistic heatmap visualization for interactive analysis of 3D gaze data

Published: 26 March 2014 Publication History

Abstract

In this paper, a novel approach for real-time heatmap generation and visualization of 3D gaze data is presented. By projecting the gaze into the scene and considering occlusions from the observer's view, to our knowledge, for the first time a correct visualization of the actual scene perception in 3D environments is provided. Based on a graphics-centric approach utilizing the graphics pipeline, shaders and several optimization techniques, heatmap rendering is fast enough for an interactive online and offline gaze analysis of thousands of gaze samples.

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  • (2024)PLUME: Record, Replay, Analyze and Share User Behavior in 6DoF XR ExperiencesIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.337210730:5(2087-2097)Online publication date: 4-Mar-2024
  • (2022)Advances in Materials, Sensors, and Integrated Systems for Monitoring Eye MovementsBiosensors10.3390/bios1211103912:11(1039)Online publication date: 17-Nov-2022
  • (2022)A Systematic Review of Visualization Techniques and Analysis Tools for Eye-Tracking in 3D EnvironmentsFrontiers in Neuroergonomics10.3389/fnrgo.2022.9100193Online publication date: 13-Jul-2022
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        cover image ACM Conferences
        ETRA '14: Proceedings of the Symposium on Eye Tracking Research and Applications
        March 2014
        394 pages
        ISBN:9781450327510
        DOI:10.1145/2578153
        Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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        New York, NY, United States

        Publication History

        Published: 26 March 2014

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        Author Tags

        1. 3D environments
        2. gaze analysis
        3. heatmaps
        4. occlusion
        5. projection
        6. shadow mapping

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        • Research-article

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        ETRA '14
        ETRA '14: Eye Tracking Research and Applications
        March 26 - 28, 2014
        Florida, Safety Harbor

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        Overall Acceptance Rate 69 of 137 submissions, 50%

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        View all
        • (2024)PLUME: Record, Replay, Analyze and Share User Behavior in 6DoF XR ExperiencesIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.337210730:5(2087-2097)Online publication date: 4-Mar-2024
        • (2022)Advances in Materials, Sensors, and Integrated Systems for Monitoring Eye MovementsBiosensors10.3390/bios1211103912:11(1039)Online publication date: 17-Nov-2022
        • (2022)A Systematic Review of Visualization Techniques and Analysis Tools for Eye-Tracking in 3D EnvironmentsFrontiers in Neuroergonomics10.3389/fnrgo.2022.9100193Online publication date: 13-Jul-2022
        • (2022)Use of XR's Technologies for Consumer Behavior AnalysisRoadmapping Extended Reality10.1002/9781119865810.ch12(283-308)Online publication date: 21-Jul-2022
        • (2021)Integrating Mobile Eye-Tracking and VSLAM for Recording Spatial Gaze in Works of Art and ArchitectureTechnology|Architecture + Design10.1080/24751448.2021.19670585:2(177-187)Online publication date: 3-Nov-2021
        • (2021)Visualization of User’s Behavior in Indoor Virtual Environments Through Interactive HeatmapsHuman-Computer Interaction – INTERACT 202110.1007/978-3-030-85613-7_38(600-609)Online publication date: 30-Aug-2021
        • (2020)Analysis and visualization tool for motion and gazeACM Symposium on Eye Tracking Research and Applications10.1145/3379157.3391996(1-3)Online publication date: 2-Jun-2020
        • (2020)Utilizing VR and Gaze Tracking to Develop AR Solutions for Industrial MaintenanceProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376405(1-13)Online publication date: 21-Apr-2020
        • (2020)Exploring Eye Gaze Visualization Techniques for Identifying Distracted Students in Educational VR2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)10.1109/VR46266.2020.00009(868-877)Online publication date: Mar-2020
        • (2019)Semantic 3D gaze mapping for estimating focused objectsProceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services10.1145/3338286.3344396(1-6)Online publication date: 1-Oct-2019
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