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Comparing mouse and MAGIC pointing for moving target acquisition

Published: 26 March 2014 Publication History

Abstract

Moving target acquisition is a challenging and manually stressful task if performed using an all-manual, pointer-based interaction technique like mouse interaction, especially if targets are small, move fast, and are visible on screen only for a limited time. The MAGIC pointing interaction approach combines the precision of manual, pointer-based interaction with the speed and little manual stress of eye pointing. In this contribution, a pilot study with twelve participants on moving target acquisition is presented using an abstract experimental task derived from a video analysis scenario. Mouse input, conservative MAGIC pointing and MAGIC button are compared considering acquisition time, error rate, and user satisfaction. Although none of the participants had used MAGIC pointing before, eight participants voted for MAGIC button being their favorite technique; participants performed with only slightly higher mean acquisition time and error rate than with the familiar mouse input. Conservative MAGIC pointing was preferred by three participants; however, mean acquisition time and error rate were significantly worse than with mouse input.

References

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Al Hajri, A., Fels, S., Miller, G., and Ilich, M. 2011. Moving target selection in 2D graphical user interfaces. In Proceedings of Human-Computer Interaction--INTERACT 2011, Springer, 141--161.
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Drewes, H., and Schmidt, M. 2009. The MAGIC touch: Combining MAGIC-pointing with a touch-sensitive mouse. In Proceedings of Human-Computer Interaction--INTERACT 2009, Springer, 415--428.
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Ergonomics of human-system interaction - Part 411: Evaluation methods for the design of physical input devices, International Standard, International Organization for Standardization (2012) ISO, ISO/TS 9241-411
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Fares, R., Fang, S., and Komogortsev, O. 2013. Can We Beat the Mouse with MAGIC? In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, ACM, 1387--1390.
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Hasan, K., Grossman, T., and Irani, P. 2011. Comet and Target Ghost: Techniques for Selecting Moving Targets. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, ACM, 839--848.
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Hild, J., Müller, E., Klaus, E., Peinsipp-Byma, E., and Beyerer, J. 2013. Evaluating Multi-Modal Eye Gaze Interaction for Moving Object Selection. In Proceedings of the The Sixth International Conference on Advances in Computer-Human Interactions, IARIA, 454--459.
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Cited By

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  • (2021)An Evaluation of Eye-Foot Input for Target AcquisitionsUniversal Access in Human-Computer Interaction. Design Methods and User Experience10.1007/978-3-030-78092-0_34(499-517)Online publication date: 24-Jul-2021
  • (2020)A Survey of Digital Eye Strain in Gaze-Based Interactive SystemsACM Symposium on Eye Tracking Research and Applications10.1145/3379155.3391313(1-12)Online publication date: 2-Jun-2020
  • (2019)gEYEded: Subtle and Challenging Gaze-Based Player Guidance in Exploration GamesMultimodal Technologies and Interaction10.3390/mti30300613:3(61)Online publication date: 22-Aug-2019
  • Show More Cited By

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  1. Comparing mouse and MAGIC pointing for moving target acquisition

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    cover image ACM Conferences
    ETRA '14: Proceedings of the Symposium on Eye Tracking Research and Applications
    March 2014
    394 pages
    ISBN:9781450327510
    DOI:10.1145/2578153
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 26 March 2014

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    Author Tags

    1. MAGIC pointing
    2. eye gaze interaction
    3. input device
    4. mouse
    5. moving target acquisition
    6. pilot study
    7. video analysis

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    • Research-article

    Funding Sources

    • German Federal Ministry of Defense

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    ETRA '14
    ETRA '14: Eye Tracking Research and Applications
    March 26 - 28, 2014
    Florida, Safety Harbor

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    Overall Acceptance Rate 69 of 137 submissions, 50%

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    Cited By

    View all
    • (2021)An Evaluation of Eye-Foot Input for Target AcquisitionsUniversal Access in Human-Computer Interaction. Design Methods and User Experience10.1007/978-3-030-78092-0_34(499-517)Online publication date: 24-Jul-2021
    • (2020)A Survey of Digital Eye Strain in Gaze-Based Interactive SystemsACM Symposium on Eye Tracking Research and Applications10.1145/3379155.3391313(1-12)Online publication date: 2-Jun-2020
    • (2019)gEYEded: Subtle and Challenging Gaze-Based Player Guidance in Exploration GamesMultimodal Technologies and Interaction10.3390/mti30300613:3(61)Online publication date: 22-Aug-2019
    • (2017)Motion CorrelationACM Transactions on Computer-Human Interaction10.1145/306493724:3(1-35)Online publication date: 28-Apr-2017
    • (2016)Combining Low-Cost Eye Trackers for Dual Monitor Eye TrackingProceedings, Part II, of the 18th International Conference on Human-Computer Interaction. Interaction Platforms and Techniques - Volume 973210.1007/978-3-319-39516-6_1(3-12)Online publication date: 17-Jul-2016
    • (2015)HMAGICProceedings of the 8th ACM International Conference on PErvasive Technologies Related to Assistive Environments10.1145/2769493.2769550(1-4)Online publication date: 1-Jul-2015

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