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Designing engaging camera based mobile games for implicit heart rate monitoring

Published: 26 April 2014 Publication History

Abstract

Heart rate monitoring is widely used in clinical care, fitness training, and stress management. However, tracking individuals' heart rate faces two major challenges, namely equipment availability and user motivation. In this paper, we present a novel technique, LivePulse Games (LPG), to measure users' heart rate in real time by having them play casual games on unmodified mobile phones. With LPG, heart rate is calculated by detecting changes in transparency of users' fingertips via a mobile device's built-in camera. More importantly, LPG integrate users' camera lens covering actions as an essential control mechanism for game play, and detect heart rate implicitly from intermittent lens covering actions. We explore the design space and trade-offs of LPG through three rounds of interactive design and report the preliminary results from a 12-subject user study.

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References

[1]
Banitsas K., Pelegris P. et al, A Simple Algorithm to Monitor HR for Real Time Treatment Applications, In Proc. ITAB 2009.
[2]
Instant Heart Rate for iOS. https://itunes.apple.com/app/instant-heart-ratemeasure/id395042892?mt=8
[3]
Jensen, M., Suadicani, P. et al, Elevated Resting Heart Rate, Physical Fitness and All-Cause Mortality: a 16-year Follow-up in The Copenhagen Male Study, Heart Vol. 99, 2013.
[4]
Mueller, F., Vetere, F., et al, Jogging Over a Distance Between Europe and Australia, In Proc. UIST 2010.
[5]
Naima, R., and Canny, J. The Berkeley Tricorder: Ambulatory Health Monitoring, Sixth International Workshop on Wearable and Implantable Body Sensor Networks, 2009.
[6]
Nenonen, V., Lindblad, A., Using Heart Rate to Control an Interactive Game, In Proc. CHI 2007.
[7]
Oliveira, R., Oliver, N., TripleBeat: Enhancing Exercise Performance with Persuasion, In Proc. MobileHCI 2009.
[8]
Poh, M., McDuff, D., Picard, R., Noncontact, Automated Cardiac Pulse Measurements Using Video Imaging and Blind Source Separation, Optics Express 18 (2010): 10762.
[9]
Rowe, D.R., Sibert, J., and Irwin, D. Heart Rate Variability: Indicator of User State as an Aid to HumanComputer Interaction. In Proc. CHI 1998.
[10]
Xiao, X., Han, T., Wang, J., LensGesture: Augmenting Mobile Interactions with Back-of-Device Finger Gestures, In Proc. ACM ICMI 2013.

Cited By

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  • (2016)Photoplethysmography Revisited: From Contact to Noncontact, From Point to ImagingIEEE Transactions on Biomedical Engineering10.1109/TBME.2015.247633763:3(463-477)Online publication date: Mar-2016

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    Published In

    cover image ACM Conferences
    CHI EA '14: CHI '14 Extended Abstracts on Human Factors in Computing Systems
    April 2014
    2620 pages
    ISBN:9781450324748
    DOI:10.1145/2559206
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 26 April 2014

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    Author Tags

    1. ecg
    2. game design
    3. heart rate
    4. mobile phone
    5. serious game

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    CHI '14
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    CHI '14: CHI Conference on Human Factors in Computing Systems
    April 26 - May 1, 2014
    Ontario, Toronto, Canada

    Acceptance Rates

    CHI EA '14 Paper Acceptance Rate 1,000 of 3,200 submissions, 31%;
    Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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    CHI Conference on Human Factors in Computing Systems
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    • (2016)Photoplethysmography Revisited: From Contact to Noncontact, From Point to ImagingIEEE Transactions on Biomedical Engineering10.1109/TBME.2015.247633763:3(463-477)Online publication date: Mar-2016

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