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Unified visualization of quantitative and qualitative playtesting data

Published: 26 April 2014 Publication History

Abstract

A major challenge in studying player experience is tying together the results of quantitative and qualitative games user research (GUR) data. For example, combining data from players' physiological measures with questionnaire or interview results and in-game movement data into a single report is not straightforward because the underlying data is often in different formats. Visualization techniques can facilitate the understanding of relationships among these data sets. Although various visualization techniques have already been introduced in GUR, most of these techniques only focus on displaying large amounts of data captured directly via telemetry without integrating qualitative or contextual data on players' emotional experience. Hence, here we propose a novel visualization approach to triangulate the above mentioned mixed data sources.

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References

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Dixit, P.N., Youngblood, G.M. Understanding playtest data through visual data mining in interactive 3D environments, in: Proc. CGAMES 2008
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Cited By

View all
  • (2022)The Evaluation of Learner Experience in Serious GamesResearch Anthology on Developments in Gamification and Game-Based Learning10.4018/978-1-6684-3710-0.ch073(1521-1548)Online publication date: 2022
  • (2022)Echoing the Gameplay: Analyzing Gameplay Sessions across Genres by Reconstructing Them from Recorded DataInternational Journal of Human–Computer Interaction10.1080/10447318.2021.201623739:1(52-84)Online publication date: 3-Jan-2022
  • (2021)MIRIA: A Mixed Reality Toolkit for the In-Situ Visualization and Analysis of Spatio-Temporal Interaction DataProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445651(1-15)Online publication date: 6-May-2021
  • Show More Cited By

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Information

Published In

cover image ACM Conferences
CHI EA '14: CHI '14 Extended Abstracts on Human Factors in Computing Systems
April 2014
2620 pages
ISBN:9781450324748
DOI:10.1145/2559206
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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New York, NY, United States

Publication History

Published: 26 April 2014

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Author Tags

  1. game analytics
  2. games
  3. physiological measurements
  4. video games user research
  5. visualization

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CHI '14
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CHI '14: CHI Conference on Human Factors in Computing Systems
April 26 - May 1, 2014
Ontario, Toronto, Canada

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CHI EA '14 Paper Acceptance Rate 1,000 of 3,200 submissions, 31%;
Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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Cited By

View all
  • (2022)The Evaluation of Learner Experience in Serious GamesResearch Anthology on Developments in Gamification and Game-Based Learning10.4018/978-1-6684-3710-0.ch073(1521-1548)Online publication date: 2022
  • (2022)Echoing the Gameplay: Analyzing Gameplay Sessions across Genres by Reconstructing Them from Recorded DataInternational Journal of Human–Computer Interaction10.1080/10447318.2021.201623739:1(52-84)Online publication date: 3-Jan-2022
  • (2021)MIRIA: A Mixed Reality Toolkit for the In-Situ Visualization and Analysis of Spatio-Temporal Interaction DataProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445651(1-15)Online publication date: 6-May-2021
  • (2020)See, Feel, MoveProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376401(1-14)Online publication date: 21-Apr-2020
  • (2020)Comprehensive review and classification of game analyticsService Oriented Computing and Applications10.1007/s11761-020-00303-zOnline publication date: 1-Nov-2020
  • (2019)The trails of Just Cause 2Proceedings of the 14th International Conference on the Foundations of Digital Games10.1145/3337722.3337765(1-11)Online publication date: 26-Aug-2019
  • (2019)Assessing the Impact of Visual Design on the Interpretation of Aggregated Playtesting Data VisualizationProceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3311350.3347164(639-650)Online publication date: 17-Oct-2019
  • (2019)ARAPID: Towards Integrating Crowdsourced Playtesting into the Game Development EnvironmentProceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3311350.3347163(121-133)Online publication date: 17-Oct-2019
  • (2019)User Guided Movement Analysis in Games using Semantic TrajectoriesProceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3311350.3347156(613-623)Online publication date: 17-Oct-2019
  • (2019)Aggregated Visualization of Playtesting DataProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300593(1-12)Online publication date: 2-May-2019
  • Show More Cited By

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