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PaperDude: a virtual reality cycling exergame

Published: 26 April 2014 Publication History

Abstract

In this paper, we present a Virtual Reality cycling based exergame system inspired by the arcade game Paperboy. We implemented our system using an Oculus Rift VR headset, a Trek FX bicycle attached to a Kickr power trainer, and a Microsoft Kinect camera, to allow for gesture input. Users bike down a virtual suburban street attempting to throw newspapers into neighbourhood mailboxes. The user's pedaling speed is tracked by the power trainer and controls the speed of the virtual bike. The user's upper body is tracked using the Kinect Camera and detects when a user throws a newspaper. Our demonstration shows how head mounted virtual reality and exergaming can be combined to increase immersion and provide novel gaming input methods that are natural to the user, while reducing motion sickness associated with Virtual Reality.

References

[1]
Atari Paperboy. http://www.atari.com
[2]
Joseph J. LaViola, Jr. 2000. A discussion of cybersickness in virtual environments. SIGCHI Bull.32, 1 (January 2000), 47--56.
[3]
Microsoft Kinect. http://www.microsoft.com/en-us/kinectforwindows
[4]
Mokka, S., Väätänen, A., Heinilä, J., and Välkkynen, P. Fitness Computer Game with a Bodily User Interface. In Second International Conference on Entertainment Computing. (2003), 1--3.
[5]
Nintendo Wii Fit. http://wiifit.com
[6]
Oculus Rift. http://www.oculusvr.com
[7]
Ryan, R. M., Rigby, C. S., and Przbylski, A. K. 2006. The motivational pull of video games: A selfdetermination theory approach. In Motivation and Emotion. 30. 347--364.
[8]
Trek 7.5 FX. http://www.trekbikes.com/us/en/bikes/town/fitness/fx/7_5_fx
[9]
Vorpx. http://www.vorpx.com
[10]
Wahoo Kickr Power Trainer. http://www.wahoofitness.com
[11]
Jeffrey Yim and T. C. Nicholas Graham. 2007. Using games to increase exercise motivation. In Proceedings of the 2007 conference on Future Play (Future Play '07). ACM, New York, NY, USA, 166--173.

Cited By

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  • (2024)Promoting Physical Activity With Augmented Reality ExperiencesProceedings of the Human Factors and Ergonomics Society Annual Meeting10.1177/10711813241264199Online publication date: 9-Sep-2024
  • (2024)Boosting Motivation in Sports with Data-Driven Visualizations in VRProceedings of the 2024 International Conference on Advanced Visual Interfaces10.1145/3656650.3656669(1-5)Online publication date: 3-Jun-2024
  • (2024)REVEAL: REal and Virtual Environments Augmentation Lab @ BathExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3648658(1-5)Online publication date: 11-May-2024
  • Show More Cited By

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Information

Published In

cover image ACM Conferences
CHI EA '14: CHI '14 Extended Abstracts on Human Factors in Computing Systems
April 2014
2620 pages
ISBN:9781450324748
DOI:10.1145/2559206
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 26 April 2014

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Author Tags

  1. exercise
  2. exergaming
  3. gaming
  4. natural user interfaces
  5. virtual reality

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  • Short-paper

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CHI '14
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CHI '14: CHI Conference on Human Factors in Computing Systems
April 26 - May 1, 2014
Ontario, Toronto, Canada

Acceptance Rates

CHI EA '14 Paper Acceptance Rate 1,000 of 3,200 submissions, 31%;
Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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CHI '25
CHI Conference on Human Factors in Computing Systems
April 26 - May 1, 2025
Yokohama , Japan

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Cited By

View all
  • (2024)Promoting Physical Activity With Augmented Reality ExperiencesProceedings of the Human Factors and Ergonomics Society Annual Meeting10.1177/10711813241264199Online publication date: 9-Sep-2024
  • (2024)Boosting Motivation in Sports with Data-Driven Visualizations in VRProceedings of the 2024 International Conference on Advanced Visual Interfaces10.1145/3656650.3656669(1-5)Online publication date: 3-Jun-2024
  • (2024)REVEAL: REal and Virtual Environments Augmentation Lab @ BathExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3648658(1-5)Online publication date: 11-May-2024
  • (2024)Physical Locomotion for Virtual EnvironmentsExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3638187(1-6)Online publication date: 11-May-2024
  • (2024)Sweating the Details: Emotion Recognition and the Influence of Physical Exertion in Virtual Reality ExergamingProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642611(1-21)Online publication date: 11-May-2024
  • (2024)Toward Making Virtual Reality (VR) More Inclusive for Older Adults: Investigating Aging Effect on Target Selection and Manipulation Tasks in VRProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642558(1-17)Online publication date: 11-May-2024
  • (2024)Rowing Beyond: Investigating Steering Methods for Rowing-based Locomotion in Virtual EnvironmentsProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642192(1-17)Online publication date: 11-May-2024
  • (2024)Born to Run, Programmed to Play: Mapping the Extended Reality Exergames LandscapeProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642124(1-28)Online publication date: 11-May-2024
  • (2024)Exploring Emotional Responses with Dynamic Difficulty Adjustment Adaptation in Immersive Virtual Reality Exergaming2024 IEEE 48th Annual Computers, Software, and Applications Conference (COMPSAC)10.1109/COMPSAC61105.2024.00089(621-627)Online publication date: 2-Jul-2024
  • (2023)VR-Hiking: Physical Exertion Benefits Mindfulness and Positive Emotions in Virtual RealityProceedings of the ACM on Human-Computer Interaction10.1145/36042637:MHCI(1-17)Online publication date: 13-Sep-2023
  • Show More Cited By

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