Nothing Special   »   [go: up one dir, main page]

skip to main content
10.1145/2556288.2557237acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
research-article

Wearables and chairables: inclusive design of mobile input and output techniques for power wheelchair users

Published: 26 April 2014 Publication History

Abstract

Power wheelchair users often use and carry multiple mobile computing devices. Many power wheelchair users have some upper body motor impairment that can make using these devices difficult. We believe that mobile device accessibility could be improved through designs that take into account users' functional abilities and take advantage of available space around the wheelchair itself. In this paper we present findings from multiple design sessions and interviews with 13 power wheelchair users and 30 clinicians, exploring the placement and form factor possibilities for input and output on a power wheelchair. We found that many power wheelchair users could benefit from chairable technology that is designed to work within the workspace of the wheelchair, whether worn on the body or mounted on he wheelchair frame. We present participants' preferences for chairable input and output devices, and identify possible design configurations for wearable and chairable devices.

References

[1]
Anthony, L., Kim, Y., and Findlater, L. Analyzing User-Generated YouTube Videos to Understand Touchscreen Use by People with Motor Impairments. Proc. CHI 2013, ACM Press (2013) p. 1223--1232.
[2]
Ashbrook, D. L., Clawson, J. R., Lyons, K., Starner, T. E., & Patel, N. (2008). Quickdraw: the impact of mobility and on-body placement on device access time. Proc. CHI 2008, ACM Press (2008) pp. 219--222.
[3]
Bailly, G., Müller, J., Rohs, M., Wigdor, D., & Kratz, S. ShoeSense: a new perspective on gestural interaction and wearable applications. Proc. CHI 2012, ACM Press (2012) pp. 1239--1248.
[4]
Bispo, R., & Branco, R. Designing out stigma: the role of objects in the construction of disabled people's identity. Proc. International Design & Emotion Conference (2008).
[5]
Braga, R. A., Petry, M., Reis, L. P., & Moreira, A. P. (2011). IntellWheels: modular development platform for intelligent wheelchairs. Journal of rehabilitation research and development, 48(9), 1061.
[6]
Brewster, S., Lumsden, J., Bell, M., Hall, M., & Tasker, S. Multimodal 'eyes-free' interaction techniques for wearable devices. Proc. CHI 2003, ACM Press (2003) pp. 473--480.
[7]
Buechley, L., & Hill, B. M. LilyPad in the wild: how hardware's long tail is supporting new engineering and design communities. Proc. DIS'2010, ACM Press (2010) pp. 199--207.
[8]
Cook, A. M., & Polgar, J. M. (2007). Cook and Hussey's Assistive Technologies: Principles and Practice, 3rd ed. St. Louis, MO. Mosby Elsevier.
[9]
Elliott, G. C., Ziegler, H. L., Altman, B. M., & Scott, D. R. (1982). Understanding stigma: Dimensions of deviance and coping. Deviant Behavior, 3(3), 275--300.
[10]
Fox, S. (2011). Americans living with disability and their technology profile. Pew Research Center's Internet & American Life Project.
[11]
Froehlich, J., Wobbrock, J. O., & Kane, S. K. Barrier pointing: using physical edges to assist target acquisition on mobile device touch screens. Proc. ASSETS 2007, ACM Press (2007) p. 19--26.
[12]
Guerreiro, T., Nicolau, H., Jorge, J., & Gonçalves, D. Towards accessible touch interfaces. Proc. ASSSETS 2010, ACM Press (2010) p. 19--26.
[13]
Harrison, C., Tan, D., & Morris, D. Skinput: appropriating the body as an input surface. Proc. CHI'2010, ACM Press (2010) pp. 453--462.
[14]
Kane, S. K., Jayant, C., Wobbrock, J. O., & Ladner, R. E. Freedom to roam: a study of mobile device adoption and accessibility for people with visual and motor disabilities. Proc. ASSETS 2009, ACM Press (2009) pp. 115--122.
[15]
Kaye, H. S. (2000). Computer and Internet use among people with disabilities (Vol. 13). Washington, DC: US Dept. of Education, National Institute on Disability and Rehabilitation Research.
[16]
Kim, J., Cho, S., & Kim, S. J. (2008). Preliminary studies to develop a ubiquitous computing and healthmonitoring system for wheelchair users. Proc. ICST BodyNets 2008 (p. 3).
[17]
Kim, J., & Smith, P. (2008). Survey Study to Develop a Wheelchair-worn Computing and Health-monitoring System. Proc. RESNA 2008.
[18]
Lin, C. T., Euler, C., Wang, P. J., & Mekhtarian, A. (2012). Indoor and outdoor mobility for an intelligent autonomous wheelchair. Proc. ICCHP 2012. (pp. 172--179). Springer Berlin Heidelberg.
[19]
Nischelwitzer, A. K., Sproger, B., Mahr, M., & Holzinger, A. (2006). MediaWheelie - a best practice example for research in multimodal user interfaces (MUIs). Proc. ICCHP 2006 pp. 999--1005.
[20]
O'Connor, T. J., Cooper, R. A., Fitzgerald, S. G., Dvorznak, M. J., Boninger, M. L., VanSickle, D. P., & Glass, L. (2000). Evaluation of a manual wheelchair interface to computer games. Neurorehabilitation and Neural Repair, 14(1), 21--31.
[21]
Parette, P., & Scherer, M. (2004). Assistive technology use and stigma. Education and Training in Developmental Disabilities, 39(3), 217--226.
[22]
Saponas, T. S., Tan, D. S., Morris, D., Balakrishnan, R., Turner, J., & Landay, J. A. Enabling always-available input with muscle-computer interfaces. Proc. UIST 2009, ACM Press (2009) pp. 167--176.
[23]
Saponas, T. S., Kelly, D., Parviz, B. A., & Tan, D. S. Optically sensing tongue gestures for computer input. Proc. UIST 2009, ACM Press (2009) pp. 177--180.
[24]
Saponas, T. S., Harrison, C., & Benko, H. PocketTouch: Through-fabric capacitive touch input. Proc. UIST 2011, ACM Press (2011) pp. 303--308.
[25]
Sears, A., Lin, M., Jacko, J., & Xiao, Y. (2003). When computers fade: Pervasive computing and situationally-induced impairments and disabilities. Proc. HCI International 2003. Vol. 2, pp. 1298--1302.
[26]
Sears, A., & Young, M. (2002). Physical disabilities and computing technologies: an analysis of impairments. In The human-computer interaction handbook (pp. 482--503). L. Erlbaum Associates Inc.
[27]
Shinohara, K., & Wobbrock, J. O. In the shadow of misperception: assistive technology use and social interactions. Proc. CHI 2011, ACM Press (2011) pp. 705--714.
[28]
Wakita, A., & Shibutani, M. Mosaic textile: wearable ambient display with non-emissive color-changing modules. In Proc. CHI 2006. ACM Press (2006) p. 48.
[29]
Wobbrock, J. O., Myers, B. A., Aung, H. H., & LoPresti, E. F. Text entry from power wheelchairs: edgewrite for joysticks and touchpads. Proc. ASSETS 2004, ACM Press (2004) pp. 110--117.
[30]
Xiao, R., Harrison, C., & Hudson, S. E. WorldKit: rapid and easy creation of ad-hoc interactive applications on everyday surfaces. Proc. CHI 2013, ACM Press (2013) pp. 879--888.

Cited By

View all
  • (2024)From Imagination to Innovation: Using Participatory Design Fiction to Envision the Future of Accessible Gaming Wearables for Players with Upper Limb Motor DisabilitiesProceedings of the ACM on Human-Computer Interaction10.1145/36770738:CHI PLAY(1-30)Online publication date: 15-Oct-2024
  • (2024)Exploring Gaming Wearables for Players with Upper Limb Motor Disabilities through Design Fiction and DIYCompanion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play10.1145/3665463.3678854(427-430)Online publication date: 14-Oct-2024
  • (2024)Looking Past Screens: Exploring Mixed Reality and Discreet AAC DevicesProceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3663548.3675655(1-22)Online publication date: 27-Oct-2024
  • Show More Cited By

Index Terms

  1. Wearables and chairables: inclusive design of mobile input and output techniques for power wheelchair users

    Recommendations

    Comments

    Please enable JavaScript to view thecomments powered by Disqus.

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    CHI '14: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
    April 2014
    4206 pages
    ISBN:9781450324731
    DOI:10.1145/2556288
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 26 April 2014

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. accessibility
    2. input
    3. mobile computing
    4. natural user interface
    5. output
    6. participatory design
    7. power wheelchair
    8. wearable computers

    Qualifiers

    • Research-article

    Conference

    CHI '14
    Sponsor:
    CHI '14: CHI Conference on Human Factors in Computing Systems
    April 26 - May 1, 2014
    Ontario, Toronto, Canada

    Acceptance Rates

    CHI '14 Paper Acceptance Rate 465 of 2,043 submissions, 23%;
    Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

    Upcoming Conference

    CHI '25
    CHI Conference on Human Factors in Computing Systems
    April 26 - May 1, 2025
    Yokohama , Japan

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)219
    • Downloads (Last 6 weeks)87
    Reflects downloads up to 19 Nov 2024

    Other Metrics

    Citations

    Cited By

    View all
    • (2024)From Imagination to Innovation: Using Participatory Design Fiction to Envision the Future of Accessible Gaming Wearables for Players with Upper Limb Motor DisabilitiesProceedings of the ACM on Human-Computer Interaction10.1145/36770738:CHI PLAY(1-30)Online publication date: 15-Oct-2024
    • (2024)Exploring Gaming Wearables for Players with Upper Limb Motor Disabilities through Design Fiction and DIYCompanion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play10.1145/3665463.3678854(427-430)Online publication date: 14-Oct-2024
    • (2024)Looking Past Screens: Exploring Mixed Reality and Discreet AAC DevicesProceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3663548.3675655(1-22)Online publication date: 27-Oct-2024
    • (2024)WheelPoser: Sparse-IMU Based Body Pose Estimation for Wheelchair UsersProceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3663548.3675638(1-17)Online publication date: 27-Oct-2024
    • (2024)Exploring how People with Spinal Cord Injuries Seek Support on Social MediaProceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3663548.3675628(1-17)Online publication date: 27-Oct-2024
    • (2024)Investigating Technology Adoption Soon After Sustaining a Spinal Cord InjuryProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36435078:1(1-24)Online publication date: 6-Mar-2024
    • (2024)Examining approaches to personalized 3D printed wheelchair cushionsExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3648660(1-4)Online publication date: 11-May-2024
    • (2024)Co-design Accessible Public Robots: Insights from People with Mobility Disability, Robotic Practitioners and Their CollaborationsProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642875(1-20)Online publication date: 11-May-2024
    • (2024)Tactile Network Topologies: Inclusive Learning for Visually Impaired Students in Computer Networking Education2024 47th MIPRO ICT and Electronics Convention (MIPRO)10.1109/MIPRO60963.2024.10569877(1399-1404)Online publication date: 20-May-2024
    • (2023)The Robot in Our Path: Investigating the Perceptions of People with Motor Disabilities on Navigating Public Space Alongside Sidewalk RobotsProceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3597638.3614508(1-6)Online publication date: 22-Oct-2023
    • Show More Cited By

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media