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Automatic zooming interface for tangible augmented reality applications

Published: 02 December 2012 Publication History

Abstract

Tangible Augmented Reality (AR) interfaces use physical objects as a medium for interacting with virtual objects. In many cases, they track physical objects using computer vision techniques to attach corresponding virtual objects on them. However, when a user tries to have a closer look at the virtual content, the tracking can fail as the viewpoint gets too close to the physical object. To prevent this, we propose an automatic zooming method that helps users to achieve a closer view to the scene without losing tracking. By updating the zoom factor based on the distance between the viewpoint and the target object, a natural and intuitive zooming interaction is achieved. In a user study evaluating the technique, we found that the proposed method is not only effective but also easy and natural to use.

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Cited By

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  • (2022)Touching the Explanations: Explaining Movie Recommendation Scores in Mobile Augmented Reality2022 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)10.1109/AIVR56993.2022.00032(157-162)Online publication date: Dec-2022
  • (2021)Advantage and Misuse of Vision Augmentation – Exploring User Perceptions and Attitudes using a Zoom PrototypeProceedings of the Augmented Humans International Conference 202110.1145/3458709.3458984(77-85)Online publication date: 22-Feb-2021
  • (2020)“Blurry Touch Finger”: Touch-Based Interaction for Mobile Virtual Reality with Clip-on LensesApplied Sciences10.3390/app1021792010:21(7920)Online publication date: 8-Nov-2020
  • Show More Cited By

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Published In

cover image ACM Conferences
VRCAI '12: Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
December 2012
355 pages
ISBN:9781450318259
DOI:10.1145/2407516
  • Conference Chairs:
  • Daniel Thalmann,
  • Enhua Wu,
  • Zhigeng Pan,
  • Program Chairs:
  • Abdennour El Rhalibi,
  • Nadia Magnenat-Thalmann,
  • Matt Adcock
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 02 December 2012

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Author Tags

  1. interaction method
  2. tangible augmented reality
  3. zooming interface

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VRCAI 2012
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Overall Acceptance Rate 51 of 107 submissions, 48%

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Cited By

View all
  • (2022)Touching the Explanations: Explaining Movie Recommendation Scores in Mobile Augmented Reality2022 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)10.1109/AIVR56993.2022.00032(157-162)Online publication date: Dec-2022
  • (2021)Advantage and Misuse of Vision Augmentation – Exploring User Perceptions and Attitudes using a Zoom PrototypeProceedings of the Augmented Humans International Conference 202110.1145/3458709.3458984(77-85)Online publication date: 22-Feb-2021
  • (2020)“Blurry Touch Finger”: Touch-Based Interaction for Mobile Virtual Reality with Clip-on LensesApplied Sciences10.3390/app1021792010:21(7920)Online publication date: 8-Nov-2020
  • (2018)Augmented reality display based on user behaviorComputer Standards & Interfaces10.1016/j.csi.2017.08.00355:C(171-181)Online publication date: 1-Jan-2018
  • (2016)Blurry (sticky) fingerProceedings of the 26th International Conference on Artificial Reality and Telexistence and the 21st Eurographics Symposium on Virtual Environments10.5555/3061323.3061335(49-56)Online publication date: 7-Oct-2016
  • (2014)Transitional Augmented Reality navigation for live captured scenes2014 IEEE Virtual Reality (VR)10.1109/VR.2014.6802045(21-26)Online publication date: Mar-2014
  • (2014)WeARHand: Head-worn, RGB-D camera-based, bare-hand user interface with visually enhanced depth perception2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR.2014.6948431(219-228)Online publication date: Sep-2014

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