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Towards bi-manual 3D painting: generating virtual shapes with hands

Published: 20 July 2013 Publication History

Abstract

We aim at combining surface generation by hands with 3D painting in a large space, from 10 to ~200 m2 (for a stage setup). Our long-term goal is to phase 3D surface generation in choreography, in order to produce augmented dance shows where the dancer can draw elements in 3D (characters, sets) while dancing. We present two systems; a first system in a CAVE environment, and second system more adapted to a stage setup. A comparison of both systems is provided, and an exploratory user experiment was performed, both with laypersons and dancers.

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References

[1]
Keefe, D. F., Feliz, D. A., Moscovich, T., Laidlaw, D. H., and LaViola, J. J. 2001. CavePainting: a fully immersive 3D artistic medium and interactive experience. In Proceedings of the 2001 Symposium on interactive 3D Graphics (I3D '01), New York, NY, 85--93.
[2]
Schkolne, S., Pruett, M., and Schröder, P. 2001. Surface drawing: creating organic 3D shapes with the hand and tangible tools. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Seattle, Washington, USA). CHI '01. ACM (2001), New York, NY, 261--268.

Cited By

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  • (2022)DancingPottery: Posture-Driven Pottery Generative Design and FabricationProceedings of the 7th Annual ACM Symposium on Computational Fabrication10.1145/3559400.3562002(1-11)Online publication date: 26-Oct-2022
  • (2018)Tai Chi In The CloudsProceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts10.1145/3270316.3271511(513-519)Online publication date: 23-Oct-2018

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Published In

cover image ACM Conferences
SUI '13: Proceedings of the 1st symposium on Spatial user interaction
July 2013
108 pages
ISBN:9781450321419
DOI:10.1145/2491367
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 20 July 2013

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Author Tags

  1. augmented dance
  2. cave
  3. digital arts
  4. movement based interaction.
  5. surface generation
  6. virtual painting

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SUI '13
SUI '13: Symposium on Spatial User Interaction
July 20 - 21, 2013
California, Los Angeles, USA

Acceptance Rates

SUI '13 Paper Acceptance Rate 12 of 31 submissions, 39%;
Overall Acceptance Rate 86 of 279 submissions, 31%

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Cited By

View all
  • (2022)DancingPottery: Posture-Driven Pottery Generative Design and FabricationProceedings of the 7th Annual ACM Symposium on Computational Fabrication10.1145/3559400.3562002(1-11)Online publication date: 26-Oct-2022
  • (2018)Tai Chi In The CloudsProceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts10.1145/3270316.3271511(513-519)Online publication date: 23-Oct-2018

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