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SocialMapExplorer: visualizing social networks of massively multiplayer online games in temporal-geographic space

Published: 22 July 2013 Publication History

Abstract

Massively Multiplayer Online Games (MMOGs) provide unique opportunities to investigate large social networks, such as player (working-group), trading, and communication (chat) networks. This paper presents a visualization tool -- SocialMapExplorer - that allows users to explore these networks over temporal-geographic space. Implemented on the GoogleMap framework, this web-based interactive tool applies visual features, including color, size, shape, weight and font, to represent various network features. Unlike other similar tools, SocialMapExplorer visualizes data on a real map and couples time and spatial information with other attributes. To meet the challenge of intensive computation, this tool runs on high performance computers. Three modules have been implemented: (1) NetViewer that analyzes network dynamics by visualizing social networks in time series; (2) GroupDetector that investigates group assembly and evolution by tracing groups in visualized data flow; and (3) CorrelationFinder that studies the correlation between selected census variables (such as age, gender, race, population, income, education, occupation, and marital status) and game-play variables (such as play time, play frequency, achievement, and loss) by overlapping the measurements of census data and game log data. We performed this study on EverQuestII (EQII) game logs. This demonstration of the tool shows how it can help us discover events that trigger a group to emerge, shrink, and expand, and explore the relationship between census data and game data. This paper presents the design of this visualization tool, demonstrates its functions on real game data, and discusses its applications to virtual social network analysis associated with temporal-geographic space.

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Cited By

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  • (2015)Discovering the influence of socioeconomic factors on online game behaviorsProceedings of the 2015 XSEDE Conference: Scientific Advancements Enabled by Enhanced Cyberinfrastructure10.1145/2792745.2792752(1-7)Online publication date: 26-Jul-2015
  • (2014)FeatureSelectorProceedings of the 2014 Annual Conference on Extreme Science and Engineering Discovery Environment10.1145/2616498.2616511(1-7)Online publication date: 13-Jul-2014

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    cover image ACM Other conferences
    XSEDE '13: Proceedings of the Conference on Extreme Science and Engineering Discovery Environment: Gateway to Discovery
    July 2013
    433 pages
    ISBN:9781450321709
    DOI:10.1145/2484762
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 22 July 2013

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    Author Tags

    1. MMOGs
    2. network dynamics
    3. social networks
    4. temporal-geographic space
    5. virtual networks
    6. visualization

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    • (2015)Discovering the influence of socioeconomic factors on online game behaviorsProceedings of the 2015 XSEDE Conference: Scientific Advancements Enabled by Enhanced Cyberinfrastructure10.1145/2792745.2792752(1-7)Online publication date: 26-Jul-2015
    • (2014)FeatureSelectorProceedings of the 2014 Annual Conference on Extreme Science and Engineering Discovery Environment10.1145/2616498.2616511(1-7)Online publication date: 13-Jul-2014

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