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A preliminary investigation of human adaptations for various virtual eyes in video see-through HMDS

Published: 27 April 2013 Publication History

Abstract

A video see-through head mounted display (HMD) has a different viewing point than does the real eye, resulting in visual displacement (VD). VD deteriorates visuomotor performance due to sensory conflict. Previous work has investigated this deterioration and human adaptation by comparing fixed VD and real eye conditions. In this study we go a step further to investigate whether any differences in visuomotor and adaptation trends exist across 16 distinct VD conditions. The performance tasks studied were of two types: foot placement and finger touch. In contrast to our initial prediction, the results showed equal task performance levels and adaptation within about 5 minutes regardless of VD conditions. We found that human adaptation covered a variety of VDs --- up to 55 mm in the X, Y direction; up to 125mm in the Z direction; and up to 140mm of interocular distance (IOD). In addition, we found that partial adaptation gave participants the interesting experience of a sense of body structure distortion for a few minutes.

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    cover image ACM Conferences
    CHI '13: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
    April 2013
    3550 pages
    ISBN:9781450318990
    DOI:10.1145/2470654
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 27 April 2013

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    Author Tags

    1. adaptation
    2. hmd
    3. immersive reality
    4. task performance.
    5. video see-through
    6. visual displacement
    7. visuomotor

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    • (2023)The Effect of Video See-Through HMD on Peripheral Visual Search PerformanceIEEE Access10.1109/ACCESS.2023.330436311(85184-85190)Online publication date: 2023
    • (2019)Visuomotor adaptation to excessive visual displacement in video see-through HMDsVirtual Reality10.1007/s10055-019-00390-024:2(211-221)Online publication date: 17-Jul-2019
    • (2014)The effects of visual displacement on simulator sickness in video see-through head-mounted displaysProceedings of the 2014 ACM International Symposium on Wearable Computers10.1145/2634317.2634339(79-82)Online publication date: 13-Sep-2014

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